Act 1
Floor 1
Jaw Worm (4 turns)

Boot Sequence
Skim
Claw
Fire PotionFloor 2
Cultist (4 turns)

Steam Barrier
Capacitor
Hello WorldFloor 3
Louse (3 turns)


Barrage
Beam Cell
Static DischargeFloor 5
Exordium Wildlife (3 turns)


Cold Snap
Skim
Genetic AlgorithmFloor 7
Sentries (6 turns)



Cold Snap
Steam Barrier
Beam Cell
Fear PotionFloor 10
Looter (3 turns)

Ball Lightning
Equilibrium
Steam BarrierFloor 11
Slaver (2 turns)

Ball Lightning
Recursion
Sweeping BeamFloor 13
Lagavulin (6 turns)

Charge Battery
TURBO
Tempest
Floor 16
The Guardian (9 turns)

Fission
Creative AI
HyperbeamAct 2
Floor 18
Chosen (3 turns)

Defragment
Tempest+
StreamlineFloor 19
Shelled Parasite (4 turns)

Cold Snap
Steam Barrier
ConsumeFloor 22
Chosen and Cultist (5 turns)


Go for the Eyes
Claw
Barrage
Power PotionFloor 24
Chosen Flock (3 turns)


Storm
Leap
ReboundFloor 27
Triple Cultists (4 turns)



Go for the Eyes
Storm
ReprogramFloor 28
Taskmaster (5 turns)



FTL
Boot Sequence
Charge Battery
Entropic BrewFloor 29
Snake Plant (3 turns)

Storm
FTL
ReboundFloor 31
Chosen and Cultist (4 turns)


Self Repair
Ball Lightning
Compile Driver+Floor 33
The Champ (11 turns)

Echo Form
Core Surge
Reboot
Swift PotionAct 3
Floor 35
Darkling (6 turns)



TURBO
Chaos
Ball LightningFloor 36
Orb Walker (3 turns)

Beam Cell
Sweeping Beam+
Cold SnapFloor 38
Mind Bloom (6 turns)

Coolheaded+
Sweeping Beam
Loop+
Floor 41
Spire Growth (4 turns)

Hologram+
Steam Barrier+
BullseyeFloor 42
Four Shapes (6 turns)




Barrage
Beam Cell+
Fission
Focus PotionFloor 44
Double Orb Walkers (5 turns)



Floor 45
Giant Head (8 turns)

Cold Snap
Compile Driver
Recursion
Floor 48
Nemesis (5 turns)

White Noise
Beam Cell
Hologram+
Floor 50
Donu and Deca (7 turns)

