Act 1
Floor 1
Cultist (3 turns)

Streamline
Barrage
Force FieldFloor 2
Louse (2 turns)


Leap
Scrape
Force Field
Ancient PotionFloor 4
Small Slimes (2 turns)


Steam Barrier
Sweeping Beam
Rebound
Essence Of DarknessFloor 7
Slaver (4 turns)

Capacitor
Steam Barrier
Streamline
Capacitor
Steam Barrier
Streamline
Duplication PotionFloor 8
Gremlin Nob (3 turns)

Charge Battery
Equilibrium
Coolheaded
Floor 11
Lagavulin (8 turns)

Boot Sequence
Fission
Equilibrium
Speed PotionFloor 12
Gang of Gremlins (7 turns)




Cold Snap
Charge Battery
Steam BarrierFloor 13
Looter (3 turns)

Ball Lightning
TURBO
RecycleFloor 14
Exordium Thugs (4 turns)


Consume
Recycle
Rebound
Swift PotionFloor 16
Slime Boss (9 turns)

Electrodynamics
Core Surge
Fission
Distilled ChaosAct 2
Floor 18
Shelled Parasite (5 turns)

Coolheaded+
Cold Snap
Force FieldFloor 21
City Muggers (4 turns)


Rip and Tear
Barrage
StackFloor 22
Chosen Flock (4 turns)


Skim
Beam Cell
RainbowFloor 23
Book of Stabbing (6 turns)

Coolheaded
Barrage
Hello World+
Coolheaded
Barrage
Hello World+
Skill PotionFloor 27
Gremlin Leader (5 turns)



Capacitor
Tempest
Coolheaded
Floor 28
Parasite and Fungi Beast (7 turns)


Hologram
Claw
CoolheadedFloor 29
Centurion and Mystic (5 turns)


Charge Battery
Self Repair
Go for the Eyes+Floor 30
Triple Cultists (4 turns)



Hologram+
Barrage
Go for the EyesFloor 31
Taskmaster (5 turns)



Tempest+
Barrage
Bullseye
Floor 33
The Collector (7 turns)

Seek
All for One
Machine LearningAct 3
Floor 35
Orb Walker (4 turns)

Beam Cell
FTL
Sunder
Swift PotionFloor 36
Three Shapes (5 turns)



Double Energy
Go for the Eyes+
Barrage
Blessing of the ForgeFloor 37
Spheric Guardian with Shapes (4 turns)



Coolheaded
Steam Barrier
Self Repair
Fire PotionFloor 38
Spire Growth (8 turns)

TURBO+
Coolheaded+
Cold SnapFloor 41
Giant Head (12 turns)

Recycle+
Force Field
Boot Sequence+

Floor 42
Darkling (3 turns)



Coolheaded+
Go for the Eyes
Hello World
Power PotionFloor 44
Four Shapes (6 turns)




Recycle
Hologram
StormFloor 45
Reptomancer (7 turns)



Hyperbeam
Coolheaded
Boot Sequence

Floor 46
Spheric Guardian with Shapes (4 turns)



Self Repair
Coolheaded
Compile DriverFloor 50
Time Eater (18 turns)

Floor 51
Donu and Deca (19 turns)


Act 4
Floor 55
Shield and Spear (11 turns)


Reinforced Body
Claw
Steam Barrier

Ancient PotionFloor 56
Corrupt Heart (12 turns)
