Act 1
Floor 1
Jaw Worm (4 turns)

Empty Mind
Pressure Points
Evaluate
Dexterity PotionFloor 4
Cultist (2 turns)

Protect
Fasting
Sash WhipFloor 5
Small Slimes (3 turns)


Cut Through Fate
Crescendo
ProtectFloor 7
Sentries (4 turns)



Meditate
Empty Fist
Nirvana
Liquid MemoriesFloor 12
Exordium Wildlife (2 turns)


Flying Sleeves
Protect
Sash WhipFloor 13
Large Slime (2 turns)

Deceive Reality
Flying Sleeves
ConcludeFloor 14
Gang of Gremlins (2 turns)




Empty Fist
Signature Move
Cut Through FateFloor 16
Slime Boss (3 turns)

Lesson Learned
Omniscience
Devotion+
Skill PotionAct 2
Floor 18
Three Byrds (4 turns)



Cut Through Fate+
Follow-Up
Flying SleevesFloor 19
City Muggers (2 turns)


Indignation
Crush Joints+
Flying SleevesFloor 20
Centurion and Mystic (4 turns)


Crush Joints
Empty Fist
Collect+
Strength PotionFloor 21
Sentry and Spheric Guardian (3 turns)


Pray
Pressure Points
Fasting+
Dexterity PotionFloor 22
Masked Bandits Gang (3 turns)



Crescendo+
Signature Move+
Flying Sleeves
Floor 23
Book of Stabbing (3 turns)

Mental Fortress+
Battle Hymn+
Talk to the Hand
Liquid MemoriesFloor 25
Taskmaster (3 turns)



Study+
Just Lucky
Battle Hymn+
Floor 28
Gremlin Leader (3 turns)



Talk to the Hand+
Flurry of Blows+
Omniscience
Floor 29
Snake Plant (4 turns)

Foresight+
Protect+
Foreign InfluenceFloor 30
Chosen and Cultist (3 turns)


Fear No Evil+
Crescendo
Flying Sleeves+
Stance PotionFloor 33
Bronze Automaton (6 turns)

Act 3
Floor 35
Darkling (4 turns)



Empty Mind
Sands of Time+
Pressure PointsFloor 39
Three Shapes (6 turns)



Inner Peace+
Follow-Up+
Consecrate+Floor 41
Spire Growth (3 turns)

Rushdown+
Protect+
CrescendoFloor 42
Reptomancer (3 turns)



Sash Whip+
Flying Sleeves+
Pressure Points+
Floor 45
Giant Head (4 turns)

Protect
Sash Whip+
Swivel
Floor 46
Spheric Guardian with Shapes (3 turns)



Flurry of Blows+
Judgment
Crescendo+Floor 48
Reptomancer (3 turns)



Consecrate+
Flying Sleeves+
Empty Body
Floor 50
Donu and Deca (6 turns)

