Act 1
Floor 1
Small Slimes (4 turns)


Sweeping Beam
Cold Snap
Steam BarrierFloor 2
Jaw Worm (3 turns)

Beam Cell
Chaos
StreamlineFloor 5
Cultist (3 turns)

Coolheaded
TURBO
Leap
Skill PotionFloor 6
Sentries (6 turns)



Reboot
Leap
Steam Barrier
Floor 7
Large Slime (7 turns)

Doom and Gloom
Recursion
ClawFloor 13
Fungi Beast (3 turns)


Hologram
Fusion
Rip and Tear
Swift PotionFloor 14
Lagavulin (7 turns)

Recycle
Coolheaded
Beam Cell
Floor 16
Slime Boss (5 turns)

Seek
Echo Form
Thunder StrikeAct 2
Floor 18
Three Byrds (4 turns)



Hologram+
Skim
RecursionFloor 19
Spheric Guardian (3 turns)

Boot Sequence+
Equilibrium
Ball LightningFloor 20
Triple Cultists (5 turns)



Aggregate
Charge Battery
Coolheaded
Strength PotionFloor 22
Sentry and Spheric Guardian (7 turns)


Genetic Algorithm
Ball Lightning
Force Field
Duplication PotionFloor 24
Taskmaster (4 turns)



Loop
Fission
Charge Battery
Speed PotionFloor 28
Centurion and Mystic (10 turns)


Consume
Barrage
Doom and Gloom
Consume
Barrage
Doom and Gloom
Consume
Barrage
Doom and Gloom
Essence of SteelFloor 33
The Collector (13 turns)

Seek
Creative AI
RebootAct 3
Floor 35
Three Shapes (3 turns)



Hologram
Sweeping Beam
Streamline+Floor 36
Darkling (6 turns)



Barrage+
Charge Battery
Seek
Weak PotionFloor 37
Spheric Guardian with Shapes (8 turns)



Double Energy
Leap
Charge Battery+Floor 39
Transient (6 turns)

White Noise+
Steam Barrier
Self RepairFloor 40
Writhing Mass (7 turns)

Capacitor
Charge Battery
Reprogram
Speed PotionFloor 44
Giant Head (5 turns)

Go for the Eyes
Rebound
Genetic Algorithm
Floor 45
Spheric Guardian with Shapes (15 turns)



Static Discharge
Leap
Scrape
Weak PotionFloor 46
Nemesis (7 turns)

Darkness+
TURBO+
Beam Cell+
Floor 48
Jaw Worm Horde (7 turns)



Coolheaded
Charge Battery
Leap
Focus PotionFloor 50
Donu and Deca (11 turns)


Floor 51
Awakened One (20 turns)

Act 4
Floor 55
Shield and Spear (8 turns)


Defragment
Hologram+
FTL
Floor 56
Corrupt Heart (8 turns)
