Act 1
Floor 1
Small Slimes (5 turns)


Ball Lightning
Coolheaded
BarrageFloor 3
Louse (2 turns)


Leap
Overclock
Beam Cell
Smoke BombFloor 5
Cultist (3 turns)

Cold Snap
Static Discharge
Charge Battery
Flex PotionFloor 6
Sentries (7 turns)



Sunder
Hologram
Fusion
Floor 8
Lagavulin (7 turns)

Go for the Eyes
White Noise
Leap
Go for the Eyes
White Noise
Leap
Liquid MemoriesFloor 14
Swarm of Slimes (3 turns)





Boot Sequence
Cold Snap
ReboundFloor 16
Slime Boss (6 turns)

Core Surge
Reboot
AmplifyAct 2
Floor 18
Three Byrds (4 turns)



Ball Lightning
Chaos
StackFloor 19
Chosen (4 turns)

Hologram
Rip and Tear
Rebound
Skill PotionFloor 21
Centurion and Mystic (6 turns)


Doom and Gloom
Beam Cell
Claw
Duplication PotionFloor 22
Sentry and Spheric Guardian (6 turns)


Leap+
Steam Barrier
Charge BatteryFloor 23
Taskmaster (5 turns)



Hello World+
Storm
Doom and Gloom
Floor 28
Parasite and Fungi Beast (6 turns)


Recursion
Recycle
White Noise+
Essence Of DarknessFloor 29
Triple Cultists (4 turns)



Cold Snap+
Heatsinks
StackFloor 30
Chosen and Cultist (4 turns)


Reinforced Body
Charge Battery
BlizzardFloor 31
Gremlin Leader (4 turns)



Multi-Cast
Streamline
Loop
Potion Of CapacityFloor 33
The Collector (6 turns)

Biased Cognition
Fission
HyperbeamAct 3
Floor 35
Three Shapes (4 turns)



Beam Cell
Auto-Shields
Boot SequenceFloor 37
Orb Walker (4 turns)

Recycle+
Stack
Self RepairFloor 38
Spire Growth (5 turns)

Hologram+
Tempest
Leap
Entropic BrewFloor 39
Four Shapes (4 turns)




Coolheaded+
Cold Snap
LeapFloor 41
Giant Head (5 turns)

Floor 42
Transient (6 turns)

Defragment+
Coolheaded
Recursion
Blessing of the ForgeFloor 44
Nemesis (3 turns)

Steam Barrier
Boot Sequence+
Thunder Strike
Skill PotionFloor 46
Darkling (6 turns)



Defragment
Aggregate+
Leap+Floor 47
Four Shapes (8 turns)




Coolheaded
Streamline
Claw+
Essence of SteelFloor 50
Time Eater (12 turns)

Floor 51
Donu and Deca (1 turns)

