Act 1
Floor 1
Cultist (3 turns)

Reprogram
Stack
Steam BarrierFloor 2
Small Slimes (4 turns)


Bullseye
TURBO
Charge BatteryFloor 3
Jaw Worm (2 turns)

Defragment
Streamline
TURBO
Fruit JuiceFloor 4
Large Slime (5 turns)

Steam Barrier
Charge Battery
Static DischargeFloor 5
Slaver (3 turns)

Skim
Compile Driver
White Noise
Gambler's BrewFloor 7
Looter (3 turns)

Ball Lightning
Barrage
RecursionFloor 8
Lagavulin (7 turns)

Amplify
Recursion
Stack
Floor 10
Gremlin Nob (3 turns)

Rebound
Charge Battery
Coolheaded
Capacitor
Regen PotionFloor 13
Sentries (8 turns)



Seek
Beam Cell
Charge Battery
Bullseye
Distilled ChaosFloor 14
Large Slime (5 turns)

Glacier
Barrage
Steam Barrier
Charge Battery
Potion Of CapacityFloor 16
The Guardian (13 turns)

Biased Cognition
Reboot
Rainbow
Core SurgeAct 2
Floor 18
Three Byrds (6 turns)



Beam Cell
Scrape
Bullseye+
OverclockFloor 20
Shelled Parasite (6 turns)

Chill
Barrage
Heatsinks
Doom and Gloom+
Cultist PotionFloor 21
Triple Cultists (5 turns)



Stack
Tempest
Cold Snap
Ball LightningFloor 24
Taskmaster (6 turns)



Hologram
Streamline
All for One
Compile Driver
Floor 27
Book of Stabbing (7 turns)

Beam Cell+
Cold Snap
Self Repair+
Consume
Skill PotionFloor 28
Sentry and Spheric Guardian (8 turns)


Cold Snap
Leap
Tempest
ConsumeFloor 29
Gremlin Leader (8 turns)



Barrage+
Fusion
Chaos
Tempest+
Fairy in a BottleFloor 31
Colosseum Slavers (5 turns)




Floor 31
Colosseum Nobs (3 turns)




Floor 33
The Champ (13 turns)

Electrodynamics+
Meteor Strike
Seek
RebootAct 3
Floor 35
Darkling (2 turns)



Hologram
Beam Cell
Darkness
LeapFloor 37
Orb Walker (2 turns)

Charge Battery+
Boot Sequence
Go for the Eyes
Steam BarrierFloor 38
Mind Bloom (4 turns)

Reinforced Body
Ball Lightning
Sweeping Beam
Streamline
Explosive PotionFloor 39
Four Shapes (2 turns)




Beam Cell
Coolheaded
TURBO
Streamline+Floor 40
Giant Head (9 turns)
