Act 1
Floor 1
Jaw Worm (1 turns)

Beam Cell
Boot Sequence
HologramFloor 2
Louse (1 turns)


Boot Sequence
Rebound
SkimFloor 4
Cultist (1 turns)

Claw
Boot Sequence
Go for the Eyes
Explosive PotionFloor 6
Lagavulin (8 turns)

Barrage
Beam Cell
White Noise
Block PotionFloor 8
Sentries (8 turns)



Claw
Consume
Go for the Eyes
Floor 10
Louse (3 turns)



Scrape
Go for the Eyes
Consume
Skill PotionFloor 14
Exordium Wildlife (2 turns)


Ball Lightning
Leap
TempestFloor 16
Hexaghost (6 turns)

All for One
Meteor Strike
Seek
Fire PotionAct 2
Floor 18
City Muggers (2 turns)


Coolheaded+
Rebound+
LeapFloor 20
Three Byrds (3 turns)



Overclock+
Static Discharge
RecursionFloor 21
Snake Plant (2 turns)

TURBO
Stack+
Force Field
Ancient PotionFloor 22
Masked Bandits Gang (1 turns)




Blessing of the ForgeFloor 23
Book of Stabbing (2 turns)

Compile Driver+
Barrage+
Consume+
Blessing of the ForgeFloor 25
Gremlin Leader (2 turns)



Claw
Genetic Algorithm+
Barrage
Floor 27
Centurion and Mystic (2 turns)


TURBO+
Rip and Tear
Stack+Floor 28
Book of Stabbing (2 turns)

Self Repair
Static Discharge
White Noise+
Floor 30
Chosen and Cultist (3 turns)


Coolheaded
Rebound
ClawFloor 33
The Champ (2 turns)

Liquid MemoriesAct 3
Floor 35
Three Shapes (1 turns)



Double Energy+
Equilibrium+
Charge Battery+Floor 37
Orb Walker (2 turns)

Compile Driver+
Sunder+
Go for the EyesFloor 40
Writhing Mass (2 turns)

Overclock+
Cold Snap
Aggregate+
Skill PotionFloor 41
Giant Head (2 turns)

Hologram+
Sweeping Beam+
Rebound+
Floor 44
Nemesis (3 turns)

Coolheaded+
Charge Battery
Go for the Eyes+
Floor 45
Mind Bloom (1 turns)

Hologram
Charge Battery+
Coolheaded+
Floor 46
Double Orb Walkers (1 turns)



Floor 48
Reptomancer (1 turns)



White Noise
Equilibrium+
Barrage+
Floor 50
Donu and Deca (1 turns)

