Act 1
Floor 1
Cultist (3 turns)

Go for the Eyes
Recycle
Hologram
Fear PotionFloor 2
Small Slimes (4 turns)


TURBO
Chaos
EquilibriumFloor 3
Louse (3 turns)


Auto-Shields
Skim
Double EnergyFloor 4
Gang of Gremlins (5 turns)




Chill
Charge Battery
HeatsinksFloor 5
Slaver (5 turns)

Sunder
Coolheaded
Sweeping BeamFloor 7
Lagavulin (7 turns)

Ball Lightning
Melter
Charge Battery
Fear PotionFloor 12
Gremlin Nob (3 turns)

Coolheaded
Meteor Strike
TURBO
Fear PotionFloor 13
Looter (3 turns)

Beam Cell
Charge Battery
HeatsinksFloor 14
Sentries (7 turns)



Defragment
Equilibrium
TURBO
Duplication PotionFloor 16
Slime Boss (8 turns)

Seek
Hyperbeam
Meteor Strike
AmplifyAct 2
Floor 18
City Muggers (2 turns)


Coolheaded
Stack
Rebound
LeapFloor 20
Three Byrds (2 turns)



Storm
Force Field
Rebound
Overclock
Weak PotionFloor 21
Triple Cultists (3 turns)



Beam Cell
Darkness
Stack
Force FieldFloor 24
Snecko (3 turns)

Compile Driver
Steam Barrier
Ball Lightning
CoolheadedFloor 25
Book of Stabbing (5 turns)

Seek
Cold Snap
Claw
Hello World
Floor 28
Taskmaster (3 turns)



Sunder
Streamline
Compile Driver
Hello World
Floor 30
Gremlin Leader (4 turns)



Hologram+
Stack
Sweeping Beam
Claw
Floor 31
Snake Plant (4 turns)

Loop+
Sweeping Beam
Steam Barrier
Compile DriverFloor 33
The Champ (11 turns)

Core Surge
Electrodynamics
Machine Learning
Meteor Strike
Colorless PotionAct 3
Floor 35
Three Shapes (2 turns)



Sweeping Beam
ReboundFloor 38
Orb Walker (3 turns)

Melter
White NoiseFloor 40
Reptomancer (4 turns)



Claw
Go for the Eyes
Floor 42
Giant Head (7 turns)

Buffer
Glacier
Power PotionFloor 45
The Maw (6 turns)

Streamline+
Beam CellFloor 46
Four Shapes (3 turns)




Double Energy
Leap+Floor 50
Awakened One (17 turns)

Floor 51
Donu and Deca (7 turns)


Act 4
Floor 55
Shield and Spear (5 turns)


Stack
TURBO+
Floor 56
Corrupt Heart (12 turns)
