Act 1
Floor 1
Cultist (4 turns)

Streamline
Hologram
EquilibriumFloor 3
Jaw Worm (3 turns)

Self Repair
Fusion
BarrageFloor 4
Louse (3 turns)


Ball Lightning
Equilibrium
CoolheadedFloor 6
Gremlin Nob (4 turns)

Reboot
Coolheaded
Steam Barrier
Distilled ChaosFloor 8
Looter (2 turns)

Loop
Tempest
Capacitor
Charge Battery
Sweeping Beam
Ball LightningFloor 11
Gang of Gremlins (4 turns)




Creative AI
Recursion
TURBO
Charge Battery
TURBO
Sweeping Beam
Explosive PotionFloor 13
Exordium Thugs (4 turns)


Seek
Compile Driver
Claw
Skim
Claw
Fusion
Liquid MemoriesFloor 14
Lagavulin (7 turns)

Beam Cell
Aggregate
Blizzard
Explosive PotionFloor 16
The Guardian (10 turns)

Fission
Electrodynamics
Creative AIAct 2
Floor 18
Shelled Parasite (4 turns)

Coolheaded+
Sweeping Beam
Fire PotionFloor 19
Spheric Guardian (5 turns)

Boot Sequence
ClawFloor 22
Centurion and Mystic (4 turns)


Boot Sequence
Streamline+Floor 23
Gremlin Leader (5 turns)



Boot Sequence
Floor 25
Taskmaster (5 turns)



Rebound
Swift PotionFloor 28
Snecko (6 turns)

Cold Snap
Leap
Block PotionFloor 29
Chosen Flock (7 turns)


FTL+
Barrage
Block PotionFloor 31
Snake Plant (4 turns)

Genetic Algorithm
Stack+Floor 33
Bronze Automaton (12 turns)

Creative AIAct 3
Floor 35
Darkling (6 turns)



Streamline
Claw+Floor 39
Double Orb Walkers (4 turns)


Recycle+
Entropic BrewFloor 41
Nemesis (7 turns)

Compile Driver

Floor 46
Giant Head (4 turns)

White Noise

Floor 47
Three Shapes (3 turns)



Chill
Beam Cell+
Beam Cell+
Strength PotionFloor 48
Nemesis (5 turns)

Rebound

Dexterity PotionFloor 50
Awakened One (8 turns)

Floor 51
Donu and Deca (5 turns)

