Act 1
Floor 1
Small Slimes (5 turns)


Auto-Shields
Barrage
TURBO
Fear PotionFloor 2
Jaw Worm (4 turns)

Cold Snap
Force Field
HologramFloor 3
Louse (3 turns)


Hello World
Coolheaded
Steam Barrier
Fruit JuiceFloor 5
Exordium Wildlife (5 turns)


Charge Battery
Claw
TURBOFloor 6
Lagavulin (10 turns)

Auto-Shields
Steam Barrier
Fusion
Fire PotionFloor 10
Sentries (5 turns)



Rebound
Fusion
Charge Battery
Strength PotionFloor 11
Fungi Beast (6 turns)



Aggregate
Melter
Leap
Floor 12
Lagavulin (7 turns)

Buffer
Ball Lightning
Force Field
Floor 14
Exordium Thugs (6 turns)


Sweeping Beam
Force Field
LeapFloor 16
Slime Boss (8 turns)

Echo Form
Thunder Strike
AmplifyAct 2
Floor 18
City Muggers (5 turns)


Beam Cell
Bullseye
Reprogram
Potion Of CapacityFloor 20
Shelled Parasite (5 turns)

Sweeping Beam
Go for the Eyes
BarrageFloor 21
Snake Plant (7 turns)

Doom and Gloom
Go for the Eyes
Static DischargeFloor 24
Chosen and Cultist (11 turns)


Skim
Leap
Cold Snap+Floor 25
Gremlin Leader (7 turns)



Genetic Algorithm
TURBO
Doom and Gloom+
Floor 28
Snecko (20 turns)

Go for the Eyes
Doom and Gloom
Fusion
Focus PotionFloor 33
The Collector (14 turns)

Biased Cognition
Core Surge
Thunder StrikeAct 3
Floor 35
Darkling (7 turns)



TURBO+
Steam Barrier
FTL+Floor 36
Orb Walker (8 turns)

Compile Driver
Charge Battery+
Go for the Eyes+Floor 37
Four Shapes (5 turns)




Compile Driver+
Storm
Leap+Floor 38
Jaw Worm Horde (5 turns)



Hologram
Skim
Force FieldFloor 39
Darkling (6 turns)



Rebound
Ball Lightning
Go for the EyesFloor 40
Giant Head (14 turns)

Chill
Thunder Strike
Rebound+
Floor 44
Nemesis (19 turns)

Hello World
Chill
Steam Barrier
Hello World
Chill
Steam Barrier
Floor 45
Four Shapes (7 turns)




Charge Battery
Equilibrium
Double Energy
Swift PotionFloor 47
Spire Growth (11 turns)

Melter+
Charge Battery+
Beam CellFloor 50
Donu and Deca (12 turns)


Floor 51
Time Eater (59 turns)

Act 4
Floor 55
Shield and Spear (12 turns)


Beam Cell
Double Energy
Genetic Algorithm
Floor 56
Corrupt Heart (12 turns)
