Act 1
Floor 1
Small Slimes (3 turns)


Steam Barrier
Sweeping Beam
Go for the EyesFloor 3
Jaw Worm (3 turns)

Sweeping Beam
Rebound
HyperbeamFloor 4
Cultist (5 turns)

Beam Cell
Rebound
Reinforced Body
Weak PotionFloor 5
Louse (3 turns)



Skim
Leap
Charge Battery
Attack PotionFloor 8
Lagavulin (6 turns)

Equilibrium
Beam Cell
Static Discharge
Distilled ChaosFloor 10
Gremlin Nob (4 turns)

Go for the Eyes
Recursion
Stack
Floor 16
Slime Boss (12 turns)

All for One
Creative AI
HyperbeamAct 2
Floor 18
Shelled Parasite (6 turns)

Coolheaded+
Self Repair+
Compile DriverFloor 19
City Muggers (4 turns)


Steam Barrier
Tempest
Leap
Explosive PotionFloor 20
Triple Cultists (6 turns)



Recursion+
Stack+
Claw
Flex PotionFloor 21
Snake Plant (6 turns)

Cold Snap
Static Discharge
Charge BatteryFloor 24
Parasite and Fungi Beast (7 turns)


Sweeping Beam
Beam Cell
Multi-CastFloor 25
Taskmaster (4 turns)



Steam Barrier
Rebound
Claw
Steam Barrier
Rebound
Claw
Weak PotionFloor 28
Chosen and Cultist (8 turns)


Hologram+
Thunder Strike
StreamlineFloor 31
Gremlin Leader (8 turns)



TURBO
Thunder Strike
Barrage
Swift PotionFloor 33
The Champ (14 turns)

Creative AI
Thunder Strike
RebootAct 3
Floor 35
Darkling (4 turns)



Coolheaded
Recursion+
Double Energy+Floor 39
Orb Walker (3 turns)

Compile Driver
Coolheaded
HeatsinksFloor 40
Writhing Mass (19 turns)

Go for the Eyes
Storm
Recursion
Ancient PotionFloor 42
Nemesis (31 turns)

Coolheaded
Recursion
Ball Lightning
Floor 45
Giant Head (29 turns)

Compile Driver
Bullseye
Storm
Floor 46
Spheric Guardian with Shapes (32 turns)



Equilibrium
Darkness
ReboundFloor 48
Four Shapes (20 turns)




Reboot
Boot Sequence
Static Discharge+Floor 50
Time Eater (46 turns)

Floor 51
Donu and Deca (5 turns)

