Act 1
Floor 1
Louse (2 turns)


Equilibrium
White Noise
Go for the Eyes
Explosive PotionFloor 2
Small Slimes (3 turns)


Streamline
Sweeping Beam
Compile DriverFloor 3
Jaw Worm (4 turns)

Biased Cognition
Skim
FusionFloor 4
Exordium Thugs (4 turns)


Hello World
Compile Driver
Beam CellFloor 7
Gremlin Nob (4 turns)

Ball Lightning
Heatsinks
Equilibrium
Liquid MemoriesFloor 10
Lagavulin (5 turns)

Static Discharge
Amplify
Hologram
Floor 12
Swarm of Slimes (3 turns)





Self Repair
Reprogram
Consume
Dexterity PotionFloor 13
Large Slime (3 turns)

Coolheaded
Doom and Gloom
ClawFloor 14
Exordium Thugs (4 turns)


Coolheaded
Streamline
Steam BarrierFloor 16
Slime Boss (7 turns)

Seek
Amplify
Biased CognitionAct 2
Floor 18
Three Byrds (1 turns)



Reinforced Body
Beam Cell
OverclockFloor 20
Spheric Guardian (3 turns)

Sweeping Beam+
Consume
TempestFloor 21
Snake Plant (4 turns)

Go for the Eyes+
Darkness
Beam CellFloor 24
Taskmaster (3 turns)



Hologram
Static Discharge
Reboot
Floor 27
Gremlin Leader (4 turns)



TURBO+
Steam Barrier
Fusion+
Energy PotionFloor 29
Taskmaster (5 turns)



Glacier
Equilibrium
TURBO
Skill PotionFloor 30
Chosen Flock (3 turns)


Go for the Eyes+
Beam Cell+
Hello World
Focus PotionFloor 33
The Champ (9 turns)

Buffer
Rainbow
Hyperbeam
Focus PotionAct 3
Floor 35
Three Shapes (3 turns)



Charge Battery+
Chaos+
Self RepairFloor 37
Darkling (5 turns)



Genetic Algorithm
Recursion
BarrageFloor 39
Writhing Mass (5 turns)

Overclock
TURBO
MelterFloor 41
Transient (6 turns)

Coolheaded
Self Repair+
OverclockFloor 46
Spire Growth (3 turns)

Steam Barrier
Cold Snap
Claw
Potion Of CapacityFloor 47
Giant Head (8 turns)

Ball Lightning+
Cold Snap
Machine Learning
Floor 50
Awakened One (31 turns)

Floor 51
Donu and Deca (12 turns)


Act 4
Floor 55
Shield and Spear (6 turns)


Leap+
Streamline
Tempest
Floor 56
Corrupt Heart (6 turns)
