Act 1
Floor 1
Small Slimes (4 turns)


Cold Snap
Recursion
Charge BatteryFloor 2
Louse (2 turns)


Leap
Rebound
BlizzardFloor 7
Sentries (7 turns)



Reinforced Body
Stack
Capacitor
Liquid BronzeFloor 8
Jaw Worm (3 turns)

Cold Snap
Stack
Charge Battery
Swift PotionFloor 11
Slaver (3 turns)

Defragment
Tempest+
Hologram+Floor 14
Lagavulin(Event) (6 turns)

Coolheaded+
Barrage
Leap+
Floor 16
The Guardian (12 turns)

Buffer
Hyperbeam
All for OneAct 2
Floor 18
Chosen (6 turns)

Aggregate+
Storm
Leap+
Potion Of CapacityFloor 20
Three Byrds (5 turns)



Boot Sequence+
Beam Cell
StreamlineFloor 21
Parasite and Fungi Beast (11 turns)


Equilibrium+
Genetic Algorithm+
Compile DriverFloor 24
Gremlin Leader (9 turns)



Capacitor
Steam Barrier+
Hologram+
Floor 29
Triple Cultists (5 turns)



Recycle+
FTL
Beam CellFloor 31
Snake Plant (6 turns)

Barrage
Rebound
Leap+
Duplication PotionFloor 33
Bronze Automaton (11 turns)

Electrodynamics
Meteor Strike
BufferAct 3
Floor 35
Darkling (3 turns)



Coolheaded+
Charge Battery+
Beam CellFloor 37
Orb Walker (5 turns)

TURBO+
Claw
StreamlineFloor 38
Spire Growth (6 turns)

Cold Snap
Charge Battery+
Auto-Shields+Floor 39
Spheric Guardian with Shapes (9 turns)



Compile Driver
TURBO+
Go for the EyesFloor 41
Nemesis (11 turns)

Biased Cognition
Go for the Eyes
Stack+
Floor 44
Reptomancer (6 turns)



Hologram+
Beam Cell+
TURBO+
Floor 46
Nemesis (17 turns)

Claw
Go for the Eyes
Recursion+
Floor 48
Writhing Mass (7 turns)

Chill+
Go for the Eyes
Beam CellFloor 50
Donu and Deca (12 turns)


Floor 51
Time Eater (70 turns)

Act 4
Floor 55
Shield and Spear (5 turns)


Leap+
Cold Snap+
Go for the Eyes
Floor 56
Corrupt Heart (11 turns)
