Act 1
Floor 1
Small Slimes (3 turns)


Cold Snap
Hologram
Sweeping BeamFloor 2
Jaw Worm (5 turns)

Hyperbeam
Beam Cell
Steam BarrierFloor 3
Cultist (2 turns)

Sweeping Beam
TURBO
Go for the EyesFloor 4
Looter (4 turns)

Barrage
FTL
White NoiseFloor 11
Exordium Wildlife (1 turns)


Equilibrium
Steam Barrier
Cold Snap
Swift PotionFloor 12
Gremlin Nob (3 turns)

Bullseye
Static Discharge
Stack
Floor 14
Sentries (2 turns)



Echo Form
Chaos
Doom and Gloom
Floor 16
Slime Boss (8 turns)

All for One
Reboot
Rainbow
Liquid MemoriesAct 2
Floor 18
Chosen (3 turns)

Hologram
Stack+
TURBO+
Explosive PotionFloor 19
City Muggers (2 turns)


Creative AI
Beam Cell
LoopFloor 21
Masked Bandits Gang (2 turns)



Charge Battery
Coolheaded
Beam Cell+
Floor 24
Gremlin Leader (4 turns)



Charge Battery
Claw
Tempest
Floor 27
Book of Stabbing (2 turns)

Glacier
Coolheaded
Streamline
Floor 29
Snecko (11 turns)

Compile Driver
Claw+
Amplify
Liquid MemoriesFloor 31
Gremlin Leader (1 turns)



Creative AI
Beam Cell
Reinforced Body
Floor 33
The Champ (27 turns)

Biased Cognition
Machine Learning
Creative AIAct 3
Floor 35
Three Shapes (4 turns)



Streamline+
Stack
Sweeping BeamFloor 36
Double Orb Walkers (3 turns)


Sunder
Self Repair+
Claw
Floor 38
Darkling (6 turns)



Hologram
TURBO
Beam CellFloor 41
Nemesis (7 turns)

Recycle+
Leap+
Recursion
Skill PotionFloor 42
Reptomancer (7 turns)



Cold Snap
Ball Lightning
Barrage
Floor 45
Giant Head (10 turns)

Claw
Amplify
Beam Cell
Floor 46
Nemesis (11 turns)

Chaos
Barrage
Ball Lightning
Strength PotionFloor 50
Awakened One (2 turns)

Floor 51
Donu and Deca (13 turns)


Act 4
Floor 55
Shield and Spear (6 turns)


Coolheaded
TURBO
Scrape
Strength PotionFloor 56
Corrupt Heart (9 turns)
