Act 1
Floor 1
Cultist (3 turns)

Steam Barrier
Streamline
Go for the EyesFloor 2
Small Slimes (4 turns)


Cold Snap
Barrage
ReboundFloor 4
Jaw Worm (4 turns)

Compile Driver
Capacitor
AggregateFloor 5
Exordium Wildlife (5 turns)


Ball Lightning
TURBO
BarrageFloor 6
Sentries (5 turns)



Rebound
Recursion
TURBO
Snecko OilFloor 8
Lagavulin (7 turns)

Beam Cell
Stack
Recursion
Power PotionFloor 12
Slaver (3 turns)

Rainbow
Ball Lightning
Beam CellFloor 13
Sentries (6 turns)



Hologram
Streamline
Recursion
Dexterity PotionFloor 14
Large Slime (4 turns)

Electrodynamics
Hologram
Compile Driver
Flex PotionFloor 16
Hexaghost (6 turns)

Biased Cognition
Echo Form
Hyperbeam
Gambler's BrewAct 2
Floor 18
Three Byrds (2 turns)



Cold Snap
Beam Cell
Auto-ShieldsFloor 19
Spheric Guardian (4 turns)

Glacier
Recursion
Ball LightningFloor 20
Centurion and Mystic (6 turns)


Stack
Go for the Eyes
Rip and Tear
Regen PotionFloor 21
Snake Plant (6 turns)

Compile Driver
Charge Battery
RecursionFloor 24
Snecko (4 turns)

Glacier
Compile Driver+
Streamline
Distilled ChaosFloor 27
Taskmaster (3 turns)



Skim
Charge Battery
Go for the Eyes
Floor 31
Triple Cultists (6 turns)



Skim
Rebound
Thunder StrikeFloor 33
The Collector (8 turns)

Biased Cognition
Seek
Creative AIAct 3
Floor 35
Orb Walker (3 turns)

Streamline
Storm
Ball Lightning
Blessing of the ForgeFloor 39
Darkling (4 turns)



Hologram
Recursion
ClawFloor 40
Giant Head (8 turns)

Leap
Overclock
Machine Learning
Floor 42
Reptomancer (6 turns)



Go for the Eyes+
Tempest
Darkness
Floor 45
Jaw Worm Horde (3 turns)



TURBO
Darkness+
Ball LightningFloor 50
Awakened One (9 turns)

Floor 51
Donu and Deca (7 turns)


Act 4
Floor 55
Shield and Spear (8 turns)


Coolheaded
Auto-Shields
Cold Snap+
Speed PotionFloor 56
Corrupt Heart (9 turns)
