Act 1
Floor 1
Small Slimes (2 turns)


Streamline
Blizzard
Stack
Liquid MemoriesFloor 2
Louse (3 turns)


Glacier
Rebound
DarknessFloor 3
Jaw Worm (3 turns)

Boot Sequence
Go for the Eyes
Beam CellFloor 4
Slaver (4 turns)

Self Repair
Leap
CoolheadedFloor 5
Louse (2 turns)



Charge Battery
Leap
Doom and GloomFloor 8
Lagavulin (7 turns)

Hologram
Capacitor
Hyperbeam
Regen PotionFloor 13
Exordium Wildlife (3 turns)


Streamline
Boot Sequence
Claw
Essence of SteelFloor 14
Fungi Beast (3 turns)


FTL
Rebound
Ball LightningFloor 16
The Guardian (12 turns)

Biased Cognition
Reboot
ElectrodynamicsAct 2
Floor 18
Three Byrds (4 turns)



Recursion+
Force Field
Sweeping Beam+Floor 21
Chosen (5 turns)

Chill
Stack
CoolheadedFloor 22
Centurion and Mystic (5 turns)


Charge Battery
Reprogram
Ball Lightning
Weak PotionFloor 27
Taskmaster (4 turns)



Coolheaded+
Darkness
Steam Barrier
Floor 29
Chosen Flock (6 turns)


Darkness
TURBO
BullseyeFloor 30
Snake Plant (4 turns)

Force Field
Go for the Eyes+
EquilibriumFloor 31
Book of Stabbing (7 turns)

Leap
Barrage
Creative AI
Floor 33
Bronze Automaton (10 turns)

Core Surge
Echo Form
Amplify
Cultist PotionAct 3
Floor 35
Orb Walker (5 turns)

Streamline+
Cold Snap
DarknessFloor 37
Darkling (6 turns)



Recursion+
Coolheaded
Beam CellFloor 40
Reptomancer (8 turns)



Aggregate
Leap
Barrage
Floor 42
Nemesis (11 turns)

Fusion
Bullseye
Doom and Gloom+
Floor 44
Reptomancer (6 turns)



Double Energy+
Charge Battery+
Hello World
Floor 46
Transient (6 turns)

Boot Sequence+
Melter
BlizzardFloor 47
Four Shapes (4 turns)




Electrodynamics
Consume
Beam CellFloor 48
Nemesis (7 turns)

Sweeping Beam
Equilibrium+
Hello World+
Floor 50
Time Eater (20 turns)

Floor 51
Awakened One (12 turns)

Act 4
Floor 55
Shield and Spear (6 turns)


Claw
Coolheaded
Heatsinks+
Floor 56
Corrupt Heart (11 turns)
