Act 1
Floor 1
Cultist (1 turns)

Chill
Streamline
RecursionFloor 2
Jaw Worm (1 turns)

Equilibrium
Reinforced Body
Charge Battery
Liquid BronzeFloor 7
Gremlin Nob (1 turns)

Skim
Hologram
Leap
Snecko OilFloor 10
Lagavulin (8 turns)

Go for the Eyes
Heatsinks
Auto-Shields
Floor 12
Sentries (9 turns)



Cold Snap
Recursion
Leap
Floor 13
Louse (2 turns)


Bullseye
Charge Battery
Boot Sequence
Weak PotionFloor 16
Slime Boss (9 turns)

Fission
Hyperbeam
Machine LearningAct 2
Floor 18
Three Byrds (3 turns)



Glacier
Chaos
Charge BatteryFloor 20
Shelled Parasite (4 turns)

FTL
Compile Driver
Go for the EyesFloor 21
Chosen Flock (5 turns)


Compile Driver
Stack
Auto-ShieldsFloor 22
Triple Cultists (5 turns)



Equilibrium
Go for the Eyes
Charge Battery+Floor 24
Taskmaster (7 turns)



Beam Cell+
Genetic Algorithm
Claw
Floor 27
Gremlin Leader (7 turns)



Loop
Tempest
Claw
Floor 28
Snecko (4 turns)

Defragment
Chaos
BarrageFloor 29
Centurion and Mystic (5 turns)


Double Energy
Tempest+
LeapFloor 31
Chosen and Cultist (4 turns)


Rainbow
Go for the Eyes
ReprogramFloor 33
The Champ (9 turns)

Amplify
Reboot
Core SurgeAct 3
Floor 35
Three Shapes (7 turns)



Go for the Eyes
Stack
Steam Barrier+Floor 37
Darkling (6 turns)



Beam Cell
Ball Lightning+
TURBO
TURBO
Beam Cell
Ball Lightning+Floor 38
Transient (6 turns)

Coolheaded
Genetic Algorithm
Charge BatteryFloor 39
Spheric Guardian with Shapes (10 turns)



Go for the Eyes
Barrage
Beam CellFloor 40
Reptomancer (8 turns)



Biased Cognition
Chaos
Amplify
Floor 41
Double Orb Walkers (6 turns)


Overclock
Barrage
Heatsinks
Floor 42
Spire Growth (20 turns)

Rebound
Barrage
TempestFloor 44
Jaw Worm Horde (5 turns)



TURBO
Streamline
ChillFloor 46
Darkling (5 turns)



White Noise
Cold Snap
Ball LightningFloor 48
Giant Head (13 turns)

Sweeping Beam+
Steam Barrier
FTL
Floor 50
Awakened One (33 turns)

Floor 51
Time Eater (20 turns)

Act 4
Floor 55
Shield and Spear (9 turns)


Force Field
Hyperbeam
Chaos
Floor 56
Corrupt Heart (14 turns)
