Act 1
Floor 1
Louse (4 turns)


Coolheaded
Recursion
Static DischargeFloor 3
Jaw Worm (5 turns)

FTL
Bullseye
Streamline
Gambler's BrewFloor 5
Small Slimes (3 turns)


Charge Battery
Stack
Go for the Eyes
Energy PotionFloor 7
Sentries (10 turns)



White Noise
Aggregate
Storm
Floor 10
Fungi Beast (2 turns)


Compile Driver
Steam Barrier
Sweeping Beam
Energy PotionFloor 12
Gremlin Nob (3 turns)

Coolheaded
Charge Battery
Fission
Floor 13
Looter (3 turns)

Glacier
Leap
DarknessFloor 14
Swarm of Slimes (2 turns)





Equilibrium
Reprogram
Sweeping BeamFloor 16
Slime Boss (8 turns)

Electrodynamics
Creative AI
All for One
Duplication PotionAct 2
Floor 18
Three Byrds (3 turns)



Aggregate
Coolheaded
Sweeping BeamFloor 21
Spheric Guardian (8 turns)

Charge Battery
Beam Cell
Cold SnapFloor 22
Snake Plant (7 turns)

Doom and Gloom+
Tempest+
Coolheaded
Liquid MemoriesFloor 24
Sentry and Spheric Guardian (5 turns)


Recycle
Aggregate
Sweeping BeamFloor 27
Chosen Flock (5 turns)


Ball Lightning
Scrape+
StackFloor 31
Centurion and Mystic (5 turns)


White Noise
Auto-Shields
BullseyeFloor 33
The Collector (13 turns)

Echo Form
Electrodynamics
Rainbow
Focus PotionAct 3
Floor 35
Darkling (2 turns)



Sunder
Stack+
AggregateFloor 36
Orb Walker (3 turns)

Rebound
Beam Cell
Sweeping BeamFloor 37
Jaw Worm Horde (4 turns)



Stack
Leap
Tempest+Floor 38
Writhing Mass (9 turns)

Claw+
Charge Battery
Static DischargeFloor 41
Transient (6 turns)

Capacitor
Steam Barrier+
Ball Lightning+Floor 42
Darkling (3 turns)



White Noise
Claw+
RainbowFloor 44
Giant Head (10 turns)

Ball Lightning+
Rip and Tear+
Thunder Strike+
Floor 46
Nemesis (19 turns)

Doom and Gloom+
TURBO
Charge Battery
Floor 48
Reptomancer (9 turns)



Chill
Go for the Eyes+
Hologram+
Floor 50
Donu and Deca (15 turns)


Floor 51
Awakened One (38 turns)

Act 4
Floor 55
Shield and Spear (11 turns)


Defragment+
Reinforced Body+
Cold Snap+
Floor 56
Corrupt Heart (13 turns)
