Act 1
Floor 1
Louse (2 turns)


Coolheaded
Steam Barrier
LeapFloor 2
Small Slimes (3 turns)


Beam Cell
Coolheaded
Go for the Eyes
Liquid MemoriesFloor 4
Jaw Worm (4 turns)

Sweeping Beam
Stack
Go for the EyesFloor 5
Large Slime (4 turns)

Rebound
Barrage
Beam Cell
Rebound
Barrage
Beam CellFloor 7
Gremlin Nob (3 turns)

Biased Cognition
Ball Lightning
Go for the Eyes
Floor 8
Exordium Wildlife (3 turns)


Ball Lightning
Consume
Recursion
Ancient PotionFloor 10
Fungi Beast (2 turns)


Coolheaded
Compile Driver
Hologram
Fear PotionFloor 13
Sentries (7 turns)



Cold Snap
Rebound
Barrage
Floor 14
Large Slime (3 turns)

Charge Battery
Rebound
Boot Sequence
Explosive PotionFloor 16
Hexaghost (8 turns)

Seek
Reboot
AmplifyAct 2
Floor 18
Chosen (5 turns)

Double Energy
Stack
Charge BatteryFloor 21
Shelled Parasite (3 turns)

Chill
Steam Barrier
MelterFloor 23
Gremlin Leader (6 turns)



Doom and Gloom
Melter
Ball Lightning
Regen PotionFloor 24
Centurion and Mystic (6 turns)


Rebound
FTL
Rip and Tear
Potion Of CapacityFloor 29
Sentry and Spheric Guardian (5 turns)


Defragment
Scrape
StreamlineFloor 30
Taskmaster (4 turns)



Leap
Auto-Shields
Claw
Floor 31
Snake Plant (3 turns)

Beam Cell
Sweeping Beam
Scrape
Gambler's BrewFloor 33
The Collector (9 turns)

Seek
Echo Form
HyperbeamAct 3
Floor 35
Darkling (4 turns)



Defragment
Sweeping Beam
Reinforced BodyFloor 38
Orb Walker (4 turns)

Coolheaded
Claw
Charge BatteryFloor 44
Nemesis (7 turns)

Go for the Eyes
Coolheaded
Recursion
Floor 45
Double Orb Walkers (6 turns)



Floor 47
Reptomancer (6 turns)



Defragment+
Barrage
Rebound
Focus PotionFloor 48
Jaw Worm Horde (6 turns)



Skim
Go for the Eyes
CoolheadedFloor 50
Donu and Deca (9 turns)


Floor 51
Awakened One (16 turns)

Act 4
Floor 55
Shield and Spear (5 turns)


Loop
Hyperbeam
Leap
Floor 56
Corrupt Heart (11 turns)
