Act 1
Floor 1
Cultist (4 turns)

Loop
Stack
ClawFloor 2
Louse (3 turns)


Cold Snap
Go for the Eyes
Coolheaded
Snecko OilFloor 4
Jaw Worm (3 turns)

FTL
Reprogram
BullseyeFloor 6
Gremlin Nob (3 turns)

Go for the Eyes
Streamline
Recursion
Floor 8
Gang of Gremlins (3 turns)




Leap
Barrage
Loop
Speed PotionFloor 10
Sentries (8 turns)



Sunder
Reinforced Body
Thunder Strike
Floor 14
Looter (3 turns)

Glacier
Overclock
Ball Lightning
Blessing of the ForgeFloor 16
The Guardian (13 turns)

Explosive PotionAct 2
Floor 18
City Muggers (3 turns)


Cold Snap
Compile Driver
FTLFloor 19
Three Byrds (6 turns)



Hologram
Stack
Skim
Blessing of the ForgeFloor 20
Centurion and Mystic (6 turns)


Beam Cell
Sunder+
Steam BarrierFloor 22
Snecko (7 turns)

Skim
Reprogram+
TempestFloor 24
Taskmaster (5 turns)



Hologram+
Cold Snap
Tempest
Floor 27
Chosen and Cultist (7 turns)


Coolheaded
Claw
Beam Cell
Focus PotionFloor 29
Centurion and Mystic (5 turns)


Echo Form
Recursion
Overclock
Energy PotionFloor 30
Snecko (4 turns)

Recycle
Charge Battery
RecursionFloor 31
Chosen and Cultist (5 turns)


Compile Driver+
Claw
Go for the EyesFloor 33
The Collector (14 turns)

Echo Form
Hyperbeam
Core Surge
Liquid MemoriesAct 3
Floor 35
Orb Walker (4 turns)

Go for the Eyes
Beam Cell+
Glacier
Glacier
Go for the Eyes
Beam Cell+Floor 36
Mind Bloom (4 turns)


Power PotionFloor 37
Darkling (4 turns)



Beam Cell+
Consume
Darkness+
Beam Cell+
Consume
Darkness+
Potion Of CapacityFloor 38
Spheric Guardian with Shapes (6 turns)



Leap
Sunder
Charge BatteryFloor 39
Spire Growth (7 turns)

Sweeping Beam+
Consume
RecursionFloor 41
Reptomancer (7 turns)



Claw+
Barrage+
Melter
Ancient PotionFloor 44
The Maw (7 turns)

Equilibrium+
Heatsinks
Streamline
Equilibrium+
Heatsinks
StreamlineFloor 46
Four Shapes (7 turns)




Storm
Claw
DarknessFloor 48
Spheric Guardian with Shapes (7 turns)



Beam Cell
Machine Learning
Auto-ShieldsFloor 50
Awakened One (19 turns)

Floor 51
Donu and Deca (3 turns)

