Act 1
Floor 1
Cultist (4 turns)

Claw
Rebound
Beam CellFloor 2
Jaw Worm (4 turns)

Static Discharge
Steam Barrier
TURBOFloor 3
Small Slimes (4 turns)


Charge Battery
Reprogram
Stack
Weak PotionFloor 6
Sentries (6 turns)



Defragment
Static Discharge
Rebound
Floor 8
Exordium Wildlife (5 turns)


Stack
TURBO
Claw
Gambler's BrewFloor 11
Looter (3 turns)

Chill
Stack
Tempest
Blessing of the ForgeFloor 13
Gang of Gremlins (4 turns)




Biased Cognition
Cold Snap
Steam BarrierFloor 16
Hexaghost (10 turns)

Echo Form
Buffer
HyperbeamAct 2
Floor 18
Spheric Guardian (4 turns)

Defragment
Leap
Recursion
Explosive PotionFloor 19
Chosen (5 turns)

Fusion
Leap
SunderFloor 23
Taskmaster (5 turns)



Reprogram
Self Repair
Auto-Shields
Regen PotionFloor 25
Snecko (9 turns)

Chill
Boot Sequence+
Sweeping BeamFloor 27
Sentry and Spheric Guardian (7 turns)


Genetic Algorithm
FTL+
OverclockFloor 28
Masked Bandits Gang (7 turns)




Floor 31
Snake Plant (5 turns)

Rebound+
Charge Battery
Reinforced Body
Fire PotionFloor 33
Bronze Automaton (12 turns)

Electrodynamics
Fission
All for OneAct 3
Floor 35
Orb Walker (4 turns)

Rebound
FTL
Go for the EyesFloor 36
Double Orb Walkers (5 turns)


Hologram
Melter
Streamline
Floor 39
Three Shapes (3 turns)



Hologram+
Overclock+
RecursionFloor 40
Reptomancer (6 turns)



Sweeping Beam
Creative AI
Rainbow
Focus PotionFloor 42
Giant Head (11 turns)

Reboot
Compile Driver+
Melter
Floor 44
Writhing Mass (6 turns)

Beam Cell
Streamline
Cold Snap+Floor 45
Four Shapes (7 turns)




Glacier
Doom and Gloom+
Consume+Floor 46
Spire Growth (8 turns)

Capacitor+
Ball Lightning
Go for the EyesFloor 48
The Maw (9 turns)

Ball Lightning
Compile Driver
HyperbeamFloor 50
Time Eater (12 turns)

Floor 51
Donu and Deca (10 turns)


Act 4
Floor 55
Shield and Spear (5 turns)


Hologram
Ball Lightning+
Sweeping Beam
Smoke BombFloor 56
Corrupt Heart (9 turns)
