Act 1
Floor 1
Jaw Worm (3 turns)

Buffer
Steam Barrier
Sweeping BeamFloor 4
Small Slimes (3 turns)


Sunder
Steam Barrier
Beam CellFloor 5
Louse (1 turns)


Boot Sequence
Double Energy
ReboundFloor 6
Gremlin Nob (3 turns)

Self Repair
Leap
Recursion
Flex PotionFloor 8
Sentries (6 turns)



Beam Cell
Tempest
Sweeping Beam
Floor 12
Exordium Thugs (4 turns)


TURBO
Barrage
Static Discharge
Focus PotionFloor 13
Gremlin Nob (3 turns)

Compile Driver
Double Energy
Streamline
Floor 16
Slime Boss (9 turns)

Electrodynamics
Hyperbeam
BufferAct 2
Floor 18
Three Byrds (2 turns)



Streamline+
Blizzard
SunderFloor 20
Shelled Parasite (4 turns)

Coolheaded
Static Discharge
Cold SnapFloor 21
Masked Bandits Gang (4 turns)



Ball Lightning
Coolheaded
Barrage
Floor 22
Snake Plant (2 turns)

White Noise
Compile Driver
Charge BatteryFloor 23
Taskmaster (3 turns)



Creative AI+
Ball Lightning+
Cold Snap
Floor 24
Centurion and Mystic (5 turns)


Auto-Shields
Stack
Ball LightningFloor 28
Gremlin Leader (5 turns)



Go for the Eyes
Rip and Tear
Streamline
Potion Of CapacityFloor 30
Triple Cultists (4 turns)



Static Discharge+
Equilibrium
RecursionFloor 33
Bronze Automaton (10 turns)

Echo Form+
Fission
Reboot
Strength PotionAct 3
Floor 35
Three Shapes (5 turns)



Chill
Stack
Recursion
Potion Of CapacityFloor 37
Darkling (4 turns)



Stack+
Scrape
Compile DriverFloor 39
Spire Growth (4 turns)

Compile Driver+
Rebound
Stack+Floor 40
Giant Head (7 turns)

Hologram
Double Energy
Sweeping Beam
Blessing of the ForgeFloor 42
Double Orb Walkers (4 turns)


Fission
Streamline+
Equilibrium
Floor 45
Nemesis (5 turns)

Auto-Shields
Go for the Eyes
Rebound
Floor 48
The Maw (6 turns)

Recursion+
Claw
Charge Battery
Charge Battery+
Claw+
BarrageFloor 50
Donu and Deca (6 turns)


Floor 51
Awakened One (9 turns)

Act 4
Floor 55
Shield and Spear (6 turns)


Loop+
Charge Battery
Compile Driver
Floor 56
Corrupt Heart (6 turns)
