Act 1
Floor 1
Small Slimes (3 turns)


Coolheaded
Leap
ReboundFloor 3
Jaw Worm (5 turns)

Consume
Charge Battery
Chaos
Power PotionFloor 5
Cultist (3 turns)

FTL
Rebound
Boot Sequence
Swift PotionFloor 7
Lagavulin (6 turns)

Loop
Hologram
Melter
Floor 10
Sentries (8 turns)



Loop
Beam Cell
Leap
Distilled ChaosFloor 11
Large Slime (3 turns)

Ball Lightning
Leap
TURBOFloor 12
Looter (3 turns)

Capacitor
Fission
Cold SnapFloor 13
Lagavulin (5 turns)

Defragment
Steam Barrier
Streamline
Floor 14
Slaver (4 turns)

Charge Battery
Streamline
DefragmentFloor 16
Slime Boss (5 turns)

Core Surge
Thunder Strike
HyperbeamAct 2
Floor 18
Spheric Guardian (6 turns)

Leap+
FTL
AggregateFloor 20
Chosen (4 turns)

Compile Driver
Cold Snap
FusionFloor 22
Snake Plant (6 turns)

Aggregate
Sweeping Beam
Claw+Floor 29
Centurion and Mystic (9 turns)


TURBO
Compile Driver
ReboundFloor 30
Book of Stabbing (7 turns)

Leap
White Noise
Hyperbeam
Floor 33
The Champ (10 turns)

Seek
Reboot
Meteor StrikeAct 3
Floor 35
Orb Walker (5 turns)

Static Discharge
Streamline
Auto-Shields
Energy PotionFloor 37
Three Shapes (5 turns)



Skim
Compile Driver
Self Repair+Floor 38
Darkling (7 turns)



Leap
Cold Snap
Reprogram+Floor 40
Giant Head (15 turns)

Coolheaded+
Consume
Glacier
Floor 42
Writhing Mass (6 turns)

Capacitor+
Streamline
StackFloor 44
Jaw Worm Horde (7 turns)



Fusion+
Claw
Go for the EyesFloor 45
Spheric Guardian with Shapes (6 turns)



Ball Lightning
Equilibrium
Rebound+
Liquid MemoriesFloor 46
Nemesis (9 turns)

FTL+
Compile Driver
Streamline
Floor 48
Darkling (6 turns)



Reinforced Body+
Beam Cell+
StreamlineFloor 50
Awakened One (16 turns)

Floor 51
Donu and Deca (10 turns)


Act 4
Floor 55
Shield and Spear (9 turns)


Heatsinks+
Fusion
Steam Barrier
Floor 56
Corrupt Heart (11 turns)
