Act 1
Floor 1
Cultist (4 turns)

Cold Snap
Claw
Charge BatteryFloor 2
Louse (2 turns)


Charge Battery
Double Energy
FTLFloor 3
Jaw Worm (3 turns)

Go for the Eyes
Thunder Strike
Stack
Fairy in a BottleFloor 5
Large Slime (4 turns)

Consume
Beam Cell
Static Discharge
Flex PotionFloor 7
Lagavulin (7 turns)

Coolheaded
Beam Cell
Charge Battery
Floor 13
Exordium Thugs (3 turns)


Aggregate
Hello World
Claw
Liquid BronzeFloor 16
Hexaghost (11 turns)

Biased Cognition
Reboot
HyperbeamAct 2
Floor 18
City Muggers (5 turns)


Reinforced Body
Recursion+
Cold SnapFloor 19
Spheric Guardian (6 turns)

Coolheaded
Cold Snap
LeapFloor 22
Chosen and Cultist (9 turns)


Recycle
Skim
StreamlineFloor 24
Book of Stabbing (8 turns)

Buffer
Double Energy
Beam Cell
Essence Of DarknessFloor 25
Centurion and Mystic (16 turns)


Leap
Force Field
FTL
Gambler's BrewFloor 27
Gremlin Leader (9 turns)



Recycle
Melter
Recursion
Regen PotionFloor 29
Triple Cultists (4 turns)



Echo Form
Skim
HologramFloor 33
Bronze Automaton (13 turns)

Multi-Cast
Machine Learning
Meteor Strike
Explosive PotionAct 3
Floor 35
Darkling (10 turns)



Rebound
Recursion
ClawFloor 36
Orb Walker (3 turns)

Sunder
FTL
Beam CellFloor 37
Mind Bloom (5 turns)


Dexterity PotionFloor 38
Transient (6 turns)

Double Energy
Charge Battery
LeapFloor 39
Darkling (6 turns)



Go for the Eyes
Beam Cell+
Claw
Regen PotionFloor 41
Jaw Worm Horde (6 turns)



Recursion
Overclock
RainbowFloor 44
Spheric Guardian with Shapes (5 turns)



Capacitor
Hologram
Static Discharge
Swift PotionFloor 46
Nemesis (12 turns)

Ball Lightning
Genetic Algorithm
Skim+
Floor 48
The Maw (8 turns)

Defragment
Reinforced Body+
Recursion
Liquid MemoriesFloor 50
Awakened One (3 turns)
