Act 1
Floor 1
Small Slimes (3 turns)


Glacier
Stack
Steam BarrierFloor 4
Louse (3 turns)


Charge Battery
Recycle
Beam Cell
Liquid MemoriesFloor 6
Lagavulin (10 turns)

Steam Barrier
Reprogram
Overclock
Strength PotionFloor 8
Jaw Worm (2 turns)

Darkness
Steam Barrier
SkimFloor 11
Sentries (7 turns)



Leap
Streamline
Rip and Tear
Floor 12
Swarm of Slimes (4 turns)





Ball Lightning
Cold Snap
Beam CellFloor 14
Large Slime (4 turns)

Doom and Gloom
Beam Cell
TURBOFloor 16
Slime Boss (7 turns)

Act 2
Floor 18
City Muggers (4 turns)


Compile Driver
Reprogram
Rip and TearFloor 19
Three Byrds (3 turns)



Storm
Heatsinks
Melter
Blessing of the ForgeFloor 21
Chosen and Cultist (3 turns)


Stack
Charge Battery
Sweeping Beam
Ancient PotionFloor 22
Snecko (6 turns)

Equilibrium
White Noise+
Static DischargeFloor 24
Taskmaster (4 turns)



Reinforced Body
Tempest
Genetic Algorithm
Floor 28
Snake Plant (2 turns)

Stack
Genetic Algorithm
ClawFloor 29
Parasite and Fungi Beast (5 turns)


Self Repair
Sweeping Beam
Steam Barrier
Fear PotionFloor 31
Sentry and Spheric Guardian (5 turns)


Recursion+
Leap+
Auto-Shields
Potion Of CapacityFloor 33
Bronze Automaton (9 turns)

Meteor Strike
Machine Learning
SeekAct 3
Floor 35
Three Shapes (5 turns)



Rebound
Recursion
LeapFloor 36
Double Orb Walkers (4 turns)



Floor 37
Darkling (4 turns)



TURBO
Barrage+
Double Energy
Snecko OilFloor 38
Four Shapes (2 turns)




Coolheaded+
Darkness+
Compile Driver
Skill PotionFloor 42
Reptomancer (11 turns)



Thunder Strike
Fusion+
Charge Battery
Floor 45
Writhing Mass (8 turns)

Compile Driver
Stack
Double Energy+
Gambler's BrewFloor 47
Transient (6 turns)

Glacier
Overclock
HologramFloor 50
Awakened One (21 turns)

Floor 51
Donu and Deca (2 turns)

