Defeated by Triple Cultists on floor 24(A20)15:00Score: 372
0F

Lose your starting Relic Obtain a random boss Relic
Relics obtained:
Slaver's Collar

1F
Cultist (2 turns)

Picked:
Simmering Fury
Simmering FuryNot picked:
Empty Fist
Just Lucky
Empty Fist
Just LuckyPotions obtained:
Distilled Chaos
Distilled Chaos2F
Small Slimes (3 turns)


Picked:
Tranquility
TranquilityNot picked:
Follow-Up
Third Eye
Follow-Up
Third Eye3F
Jaw Worm (4 turns)

Picked:
Cut Through Fate
Cut Through FateNot picked:
Empty Fist
Flying Sleeves
Empty Fist
Flying Sleeves4F
Living Wall

Choice: [Change] Transform a card in your deck.
Cards transformed:
Defend
DefendCards obtained:
Deva Form
Deva Form5F
Fungi Beast (3 turns)


Picked:
Rushdown
RushdownNot picked:
Crescendo
Crush Joints
Crescendo
Crush Joints6F
Smith

Cards upgraded:
Eruption+
Eruption+7F
Scrap Ooze

Choice: [Reach Inside] Lose ? HP. ?%: Find a Relic.
Relics obtained:
Smiling Mask

8F
Large Slime (4 turns)

Picked:
Sash Whip
Sash WhipNot picked:
Follow-Up
Crescendo
Follow-Up
Crescendo9F

Relics obtained:
Ancient Tea Set

10F
Smith

Cards upgraded:
Rushdown+
Rushdown+11F
Gang of Gremlins (3 turns)




Picked:
Consecrate
ConsecrateNot picked:
Follow-Up
Just Lucky
Follow-Up
Just Lucky12F

Cards purchased:
Mental Fortress
Mental FortressCards removed:
Strike
StrikePotions obtained:
Block Potion
Block Potion13F
Smith

Cards upgraded:
Mental Fortress+
Mental Fortress+14F

15F
Smith

Cards upgraded:
Sash Whip+
Sash Whip+16F
14 / 68 (-1)90 (+79)-1Hexaghost (6 turns)

Picked:
Lesson Learned
Lesson LearnedNot picked:
Master Reality
Conjure Blade
Master Reality
Conjure Blade17F
55 / 68 (+41)90
Picked:
Sacred Bark

Not picked:
Runic Dome
Tiny House







