Act 1
Floor 1
Jaw Worm (4 turns)

Ball Lightning
Melter
Coolheaded
Skill PotionFloor 6
Sentries (7 turns)



Buffer
Beam Cell
Cold Snap
Floor 8
Lagavulin (7 turns)

Sunder
Go for the Eyes
Hologram
Floor 11
Cultist (3 turns)

Rebound
Heatsinks
Leap
Explosive PotionFloor 12
Small Slimes (3 turns)


Chaos
Sunder
Stack
Cultist PotionFloor 13
Gremlin Nob (5 turns)

Self Repair
Buffer
Rip and Tear
Floor 14
Looter (3 turns)

Static Discharge
Go for the Eyes
Ball LightningFloor 16
Slime Boss (9 turns)

Amplify
Hyperbeam
Creative AI
Ancient PotionAct 2
Floor 18
Shelled Parasite (7 turns)

Go for the Eyes
Consume
Sweeping Beam
Fruit JuiceFloor 22
Three Byrds (2 turns)



Stack
Recursion
StormFloor 24
Taskmaster (4 turns)



Heatsinks
Rebound
Meteor Strike
Floor 30
Gremlin Leader (7 turns)



Hologram+
Rebound
Aggregate
Go for the Eyes
Liquid BronzeFloor 31
Centurion and Mystic (6 turns)


Glacier
Leap
Static Discharge
Go for the EyesFloor 33
Bronze Automaton (10 turns)

Electrodynamics
Seek
Buffer
Creative AI
Fire PotionAct 3
Floor 35
Orb Walker (5 turns)

Boot Sequence
Steam Barrier
Beam Cell
Static DischargeFloor 36
Mind Bloom (11 turns)

Streamline+
Beam Cell+
Hologram
Charge Battery+
Floor 37
Double Orb Walkers (4 turns)


Defragment
Cold Snap+
Chaos
Ball Lightning
Floor 38
Darkling (3 turns)



TURBO
Beam Cell+
Sweeping Beam
Force FieldFloor 40
Reptomancer (7 turns)



Echo Form
Reprogram
Streamline
Claw
Fear PotionFloor 41
The Maw (9 turns)

Fusion
Claw
Rip and Tear
Rebound
Attack PotionFloor 44
Jaw Worm Horde (5 turns)



Reinforced Body
Chill
Skim
Steam BarrierFloor 45
Giant Head (12 turns)

Rebound
Rip and Tear
Leap
Chaos
Speed PotionFloor 47
Writhing Mass (7 turns)

Loop+
Reprogram
Rebound
Coolheaded
Cultist PotionFloor 48
Transient (6 turns)

Fission
TURBO
Steam Barrier
Tempest
Weak PotionFloor 50
Awakened One (17 turns)

Floor 51
Donu and Deca (12 turns)


Act 4
Floor 55
Shield and Spear (6 turns)


Equilibrium
Core Surge
TURBO
Rebound
Floor 56
Corrupt Heart (9 turns)
