Act 1
Floor 1
Cultist (3 turns)

Compile Driver
Capacitor
Charge Battery
Fire PotionFloor 2
Jaw Worm (3 turns)

Darkness
Fusion
Heatsinks
Regen PotionFloor 4
Small Slimes (3 turns)


Hello World
Force Field
StreamlineFloor 5
Fungi Beast (3 turns)


Recursion
Skim
Meteor StrikeFloor 6
Large Slime (5 turns)

Coolheaded
Hello World
ClawFloor 8
Gremlin Nob (3 turns)

Static Discharge
Rebound
Stack
Strength PotionFloor 10
Lagavulin (6 turns)

Chill
Chaos
Streamline
Essence of SteelFloor 12
Slaver (3 turns)

Multi-Cast
Tempest
Beam CellFloor 14
Gremlin Nob (3 turns)

Recursion
Ball Lightning
Hologram
Floor 16
The Guardian (11 turns)

Meteor Strike
Amplify
Multi-CastAct 2
Floor 18
City Muggers (4 turns)


Compile Driver+
Go for the Eyes
Reprogram
Fire PotionFloor 20
Three Byrds (2 turns)



Coolheaded+
Leap+
HologramFloor 21
Parasite and Fungi Beast (4 turns)


Compile Driver
Beam Cell
RecursionFloor 24
Snecko (4 turns)

TURBO
Doom and Gloom
SunderFloor 25
Snake Plant (2 turns)

Consume
FTL
Rebound+
Colorless PotionFloor 28
Taskmaster (3 turns)



Equilibrium
Streamline
Sweeping Beam
Floor 30
Sentry and Spheric Guardian (5 turns)


Biased Cognition
Compile Driver
Darkness
Attack PotionFloor 33
Bronze Automaton (8 turns)

Seek
Reboot
Creative AIAct 3
Floor 35
Orb Walker (2 turns)

Stack+
Streamline+
FTLFloor 36
Three Shapes (3 turns)



Auto-Shields+
Rip and Tear+
Sweeping Beam+Floor 38
Transient (6 turns)

Hologram+
Charge Battery+
Go for the EyesFloor 40
Nemesis (5 turns)

Reprogram
Force Field
Leap+
Floor 45
Jaw Worm Horde (4 turns)



Cold Snap+
Leap+
Barrage+Floor 46
Four Shapes (5 turns)




Claw
Streamline
RebootFloor 48
Reptomancer (5 turns)



Equilibrium+
Rebound
Beam Cell
Floor 50
Awakened One (11 turns)

Floor 51
Time Eater (5 turns)
