Act 1
Floor 1
Cultist (4 turns)

Cold Snap
Beam Cell
FTLFloor 3
Jaw Worm (3 turns)

Compile Driver
Stack
Go for the Eyes
Liquid MemoriesFloor 4
Louse (3 turns)


Equilibrium
Streamline
Steam Barrier
Colorless PotionFloor 10
Exordium Wildlife (4 turns)


Reinforced Body
Loop
Hologram
Reinforced Body
Loop
HologramFloor 11
Lagavulin (8 turns)

Rip and Tear
Storm
Steam Barrier
Floor 13
Gremlin Nob (3 turns)

Glacier
Chill
Beam Cell
Floor 14
Slaver (4 turns)

Hyperbeam
Charge Battery
Rebound
Potion Of CapacityFloor 16
The Guardian (15 turns)

Creative AI
All for One
RebootAct 2
Floor 18
City Muggers (4 turns)


Self Repair
Recursion
Barrage
Distilled ChaosFloor 20
Spheric Guardian (8 turns)

Cold Snap
Bullseye
HologramFloor 21
Chosen and Cultist (8 turns)


Coolheaded
Recycle
White NoiseFloor 22
Chosen Flock (6 turns)


Fission
Hologram
Compile DriverFloor 23
Taskmaster (3 turns)



Genetic Algorithm
Force Field
Sweeping Beam
Floor 25
Sentry and Spheric Guardian (10 turns)


Hologram
Go for the Eyes
StackFloor 28
Gremlin Leader (11 turns)



Steam Barrier
Recursion
Melter+
Floor 29
Snecko (7 turns)

Claw
Streamline+
Cold SnapFloor 30
Triple Cultists (4 turns)



Bullseye
Barrage
Amplify
Speed PotionFloor 33
The Champ (20 turns)

Core Surge
Creative AI
FissionAct 3
Floor 35
Orb Walker (3 turns)

Aggregate
Leap
Charge BatteryFloor 36
Three Shapes (8 turns)



Skim
Beam Cell+
White Noise
Block PotionFloor 39
Transient (6 turns)

Capacitor+
Barrage
Reprogram+
Essence of SteelFloor 41
Nemesis (9 turns)

Stack
Machine Learning
Recursion
Floor 44
Writhing Mass (11 turns)

Cold Snap
Aggregate
Hologram
Charge Battery+Floor 45
Spire Growth (10 turns)

Defragment+
Tempest
Rebound
Compile DriverFloor 46
Giant Head (13 turns)

Beam Cell
Barrage
Darkness
Self Repair
Floor 48
Darkling (8 turns)



Core Surge
Aggregate
Coolheaded
Barrage
Liquid BronzeFloor 50
Awakened One (6 turns)
