Act 1
Floor 1
Louse (1 turns)


Streamline
Storm
Reprogram
Focus PotionFloor 4
Small Slimes (1 turns)


Compile Driver
Equilibrium
Aggregate
Fire PotionFloor 6
Gremlin Nob (1 turns)

Hyperbeam
Hologram
Self Repair
Floor 8
Lagavulin (5 turns)

Stack
Doom and Gloom
Skim
Floor 10
Gremlin Nob (3 turns)

Coolheaded
Rip and Tear
Melter
Floor 12
Jaw Worm (2 turns)

Barrage
Darkness
Static DischargeFloor 13
Fungi Beast (2 turns)


Charge Battery
Barrage
Darkness
Essence of SteelFloor 16
Slime Boss (7 turns)

Hyperbeam
Thunder Strike
Biased CognitionAct 2
Floor 18
Three Byrds (2 turns)



FTL
Streamline
Claw
Explosive PotionFloor 19
Spheric Guardian (3 turns)

Coolheaded+
White Noise
HologramFloor 22
Centurion and Mystic (1 turns)


Beam Cell
Force Field
RecursionFloor 23
Book of Stabbing (2 turns)

Overclock+
Reinforced Body
Rip and Tear
Floor 24
Triple Cultists (1 turns)



Go for the Eyes
Compile Driver
BarrageFloor 27
Sentry and Spheric Guardian (2 turns)


Sweeping Beam
Boot Sequence
Charge Battery+
Flex PotionFloor 30
Gremlin Leader (2 turns)



Hyperbeam
Claw
Fusion
Floor 33
The Champ (5 turns)

Meteor Strike
Electrodynamics+
Creative AI+Act 3
Floor 35
Orb Walker (2 turns)

Darkness
Double Energy
TURBO+Floor 36
Darkling (1 turns)



Self Repair+
Fusion+
CoolheadedFloor 37
Jaw Worm Horde (1 turns)



Go for the Eyes
Hologram
Tempest
Colorless PotionFloor 42
Reptomancer (2 turns)



Fusion+
Stack
Streamline
Floor 44
Nemesis (3 turns)

Blizzard+
Bullseye
Darkness+
Duplication PotionFloor 45
Four Shapes (1 turns)




Ball Lightning
Leap+
Barrage+Floor 46
Mind Bloom (7 turns)


Floor 47
Giant Head (6 turns)

Steam Barrier+
Rip and Tear+
Ball Lightning+
Floor 48
Darkling (1 turns)



Beam Cell+
Ball Lightning+
Recycle+Floor 50
Donu and Deca (4 turns)

