Act 1
Floor 1
Jaw Worm (5 turns)

Beam Cell
Hologram
StreamlineFloor 2
Louse (2 turns)


Charge Battery
Compile Driver
Claw
Gambler's BrewFloor 3
Cultist (4 turns)

Consume
Stack
Steam BarrierFloor 4
Exordium Thugs (4 turns)


Sweeping Beam
Hologram
Rip and Tear
Regen PotionFloor 7
Sentries (9 turns)



Ball Lightning
Compile Driver
Doom and Gloom
Skill PotionFloor 10
Lagavulin (6 turns)

Self Repair
Cold Snap
Bullseye
Floor 11
Fungi Beast (3 turns)


Cold Snap
Go for the Eyes
StackFloor 13
Swarm of Slimes (4 turns)





Compile Driver
Claw
All for OneFloor 16
Hexaghost (8 turns)

Amplify
Buffer
RebootAct 2
Floor 18
Spheric Guardian (5 turns)

Compile Driver
Cold Snap
Ball Lightning
Focus PotionFloor 20
Three Byrds (5 turns)



Tempest
Beam Cell+
Compile DriverFloor 21
Chosen and Cultist (8 turns)


Defragment
Darkness
Beam Cell
Energy PotionFloor 23
Gremlin Leader (7 turns)



Charge Battery+
Force Field
Overclock
Floor 25
Snecko (5 turns)

Double Energy
Steam Barrier
Tempest
Fire PotionFloor 27
Snake Plant (4 turns)

Fusion
Claw+
Compile Driver+Floor 28
Centurion and Mystic (5 turns)


Doom and Gloom+
Hologram
BullseyeFloor 33
The Collector (9 turns)

Rainbow
Reboot
Seek
Fire PotionAct 3
Floor 35
Darkling (5 turns)



Loop+Floor 36
Three Shapes (2 turns)



Recursion+Floor 37
Spire Growth (4 turns)

DarknessFloor 38
Transient (5 turns)

Beam Cell+Floor 41
Spheric Guardian with Shapes (3 turns)



Overclock+Floor 42
The Maw (5 turns)

Compile Driver+
Regen PotionFloor 44
Reptomancer (5 turns)



Go for the Eyes+
Block PotionFloor 47
Jaw Worm Horde (4 turns)



Go for the Eyes
Liquid BronzeFloor 48
Transient (5 turns)

Force FieldFloor 50
Donu and Deca (5 turns)

