Act 1
Floor 1
Jaw Worm (4 turns)

Cold Snap
Streamline
Beam CellFloor 3
Louse (2 turns)


Self Repair
Barrage
Hello World
Fairy in a BottleFloor 7
Small Slimes (4 turns)


Hologram
Steam Barrier
LeapFloor 8
Lagavulin (7 turns)

Ball Lightning
Steam Barrier
Leap
Strength PotionFloor 10
Slaver (2 turns)

Boot Sequence
Leap
Streamline
Flex PotionFloor 11
Exordium Thugs (4 turns)


Reinforced Body
Leap
OverclockFloor 12
Exordium Wildlife (3 turns)


Seek
Recursion
BarrageFloor 16
The Guardian (12 turns)

Electrodynamics
Biased Cognition
Core SurgeAct 2
Floor 18
Chosen (6 turns)

Chill+
Bullseye
Double EnergyFloor 20
City Muggers (3 turns)


Reinforced Body+
Sweeping Beam+
Steam Barrier+
Essence of SteelFloor 24
Sentry and Spheric Guardian (4 turns)


Capacitor
Steam Barrier+
Doom and GloomFloor 27
Taskmaster (5 turns)



TURBO
Self Repair
Static Discharge
Liquid MemoriesFloor 29
Parasite and Fungi Beast (4 turns)


Hologram
Tempest
Heatsinks
Strength PotionFloor 30
Centurion and Mystic (4 turns)


Leap
Rebound+
StackFloor 31
Snake Plant (4 turns)

Buffer
Beam Cell
StackFloor 33
The Collector (8 turns)

Act 3
Floor 35
Orb Walker (4 turns)

Go for the Eyes
Leap
SunderFloor 36
Three Shapes (3 turns)



Chaos+
Go for the Eyes+
Cold Snap+Floor 37
Mind Bloom (7 turns)


Attack PotionFloor 39
Jaw Worm Horde (5 turns)



Darkness
Go for the Eyes
Consume
Dexterity PotionFloor 41
Reptomancer (7 turns)



Thunder Strike
Hologram+
Leap+
Dexterity PotionFloor 42
Darkling (5 turns)



Coolheaded
Streamline
Charge BatteryFloor 46
The Maw (6 turns)

Rip and Tear+
Claw+
Bullseye
Power PotionFloor 50
Time Eater (10 turns)

Act 4
Floor 54
Shield and Spear (5 turns)


Coolheaded
Charge Battery+
Aggregate+
Floor 55
Corrupt Heart (6 turns)
