Act 1
Floor 1
Cultist (1 turns)

Streamline
Rebound
Compile DriverFloor 5
Jaw Worm (1 turns)

Self Repair
Charge Battery
TempestFloor 7
Sentries (1 turns)



Coolheaded
Stack
Tempest
Explosive PotionFloor 10
Louse (1 turns)


Coolheaded
Cold Snap
Go for the Eyes
Explosive PotionFloor 12
Lagavulin (6 turns)

Ball Lightning
Chaos
Equilibrium
Floor 13
Slaver (3 turns)

Static Discharge
Equilibrium
StormFloor 16
Hexaghost (10 turns)

Electrodynamics
Machine Learning
AmplifyAct 2
Floor 18
Three Byrds (2 turns)



Charge Battery
FTL+
Beam CellFloor 20
Spheric Guardian (4 turns)

Rebound+
Genetic Algorithm
StackFloor 22
Parasite and Fungi Beast (5 turns)


Chill
Charge Battery
Claw+Floor 23
Gremlin Leader (6 turns)



Echo Form
Equilibrium
Blizzard
Floor 25
Centurion and Mystic (5 turns)


Streamline+
Charge Battery
BarrageFloor 29
Book of Stabbing (6 turns)

Reprogram
Overclock
Sweeping Beam
Floor 31
Sentry and Spheric Guardian (4 turns)


Cold Snap
Rebound
Steam BarrierFloor 33
Bronze Automaton (8 turns)

Thunder Strike
Reboot
BufferAct 3
Floor 35
Three Shapes (4 turns)



Boot Sequence
Leap
Self RepairFloor 36
Orb Walker (4 turns)

White Noise+
Go for the Eyes
LeapFloor 38
The Maw (6 turns)

Skim+
Boot Sequence
Leap+Floor 39
Transient (5 turns)

Recursion+
Streamline+
Static DischargeFloor 40
Nemesis (9 turns)

Stack+
Streamline
Go for the Eyes
Floor 41
Spire Growth (7 turns)

Double Energy
Steam Barrier
ClawFloor 42
Giant Head (9 turns)

Loop
Compile Driver
Stack
Floor 44
Four Shapes (2 turns)




Chaos
Leap
Claw+Floor 45
Reptomancer (6 turns)



Coolheaded+
Electrodynamics
Cold Snap+
Floor 48
Darkling (3 turns)



Go for the Eyes+
Blizzard
Melter+Floor 50
Time Eater (10 turns)
