Act 1
Floor 1
Small Slimes (3 turns)


Cold Snap
Compile Driver
Beam Cell
Strength PotionFloor 3
Cultist (4 turns)

Consume
Double Energy
RecycleFloor 4
Jaw Worm (3 turns)

Auto-Shields
Stack
Beam Cell
Dexterity PotionFloor 6
Sentries (5 turns)



Charge Battery
Barrage
Boot Sequence
Weak PotionFloor 7
Gang of Gremlins (8 turns)




Defragment
Auto-Shields
Sweeping Beam
GlacierFloor 11
Lagavulin (7 turns)

Go for the Eyes
Stack
Cold Snap
Barrage
Floor 12
Slaver (3 turns)

Capacitor
Multi-Cast
Streamline
ReprogramFloor 16
Slime Boss (8 turns)

Buffer
Multi-Cast
Amplify
SeekAct 2
Floor 18
Three Byrds (5 turns)



Compile Driver+
Melter
Storm
ReprogramFloor 22
Shelled Parasite (5 turns)

Aggregate
Go for the Eyes
Skim+
BarrageFloor 24
Book of Stabbing (7 turns)

Charge Battery
Leap
Heatsinks
Machine Learning
Power PotionFloor 25
Sentry and Spheric Guardian (6 turns)


Ball Lightning+
Leap
Skim
Claw+
Fire PotionFloor 27
Centurion and Mystic (6 turns)


Darkness+
Boot Sequence
Coolheaded
Force FieldFloor 29
Masked Bandits Gang (5 turns)



Coolheaded
Rebound
Recursion
Auto-Shields
Dexterity PotionFloor 31
Gremlin Leader (9 turns)



Skim
Force Field
Steam Barrier
Rebound
Floor 33
Bronze Automaton (9 turns)

Biased Cognition
Multi-Cast
Hyperbeam
Machine LearningAct 3
Floor 35
Orb Walker (4 turns)

Barrage+
Sweeping Beam
Doom and Gloom+
ReboundFloor 37
Darkling (6 turns)



Beam Cell
Claw
Compile Driver+
FusionFloor 38
The Maw (11 turns)

Sunder
Coolheaded
Leap+
Beam Cell
Regen PotionFloor 41
Jaw Worm Horde (7 turns)



Cold Snap
Rebound+
White Noise
FTLFloor 42
Four Shapes (7 turns)




Defragment+
Recursion
Rebound+
TURBO+Floor 46
Giant Head (9 turns)

Fusion+
Sweeping Beam+
Reprogram
Genetic Algorithm
Floor 47
The Maw (6 turns)

Biased Cognition
Doom and Gloom+
Tempest+
White Noise
Fear PotionFloor 48
Writhing Mass (6 turns)

Reinforced Body+
Defragment
Skim+
Reprogram+Floor 50
Awakened One (18 turns)
