Act 1
Floor 1
Small Slimes (4 turns)


Chill
Hologram
Rebound
Strength PotionFloor 4
Cultist (3 turns)

Equilibrium
Consume
FusionFloor 5
Jaw Worm (3 turns)

Force Field
FTL
Static Discharge
Force Field
FTL
Static DischargeFloor 7
Exordium Wildlife (4 turns)


Beam Cell
Recursion
Skim
Attack PotionFloor 10
Gremlin Nob (3 turns)

Reinforced Body
FTL
Reboot
Floor 12
Slaver (2 turns)

Compile Driver
Beam Cell
Force Field
Focus PotionFloor 13
Fungi Beast (3 turns)


Glacier
TURBO
Hello WorldFloor 14
Lagavulin (4 turns)

Aggregate
Stack
White Noise
Floor 16
Hexaghost (8 turns)

Seek
Hyperbeam
Machine LearningAct 2
Floor 18
Three Byrds (7 turns)



Reinforced Body+
Rebound+
Barrage
Colorless PotionFloor 19
Spheric Guardian (4 turns)

Go for the Eyes
Overclock
Beam Cell+Floor 21
Snecko (9 turns)

TURBO
Boot Sequence
Hologram
Flex PotionFloor 24
Centurion and Mystic (7 turns)


Electrodynamics
Ball Lightning+
Compile DriverFloor 25
Gremlin Leader (6 turns)



Glacier
Ball Lightning
Skim
Floor 29
Triple Cultists (4 turns)



Rip and Tear
Ball Lightning
TURBOFloor 33
The Champ (14 turns)

Seek
All for One
Thunder StrikeAct 3
Floor 35
Orb Walker (4 turns)

Coolheaded
Cold Snap
Streamline
Snecko OilFloor 36
Three Shapes (3 turns)



TURBO
Streamline
Melter
Weak PotionFloor 39
The Maw (7 turns)

Defragment+
Reprogram
RebootFloor 42
Nemesis (6 turns)

Cold Snap
Go for the Eyes
White Noise+
Floor 44
Spheric Guardian with Shapes (6 turns)



Leap
Ball Lightning+
Self RepairFloor 45
Reptomancer (5 turns)



Claw
Coolheaded
Aggregate
Floor 46
Writhing Mass (7 turns)

Defragment
Compile Driver
Beam Cell
Essence Of DarknessFloor 48
Darkling (3 turns)



Rebound
Sweeping Beam
TURBOFloor 50
Donu and Deca (10 turns)


Floor 51
Awakened One (15 turns)

Act 4
Floor 55
Shield and Spear (9 turns)


Compile Driver
Creative AI
Recycle
Strength PotionFloor 56
Corrupt Heart (10 turns)
