Act 1
Floor 1
Small Slimes (2 turns)


Rip and Tear
Streamline
StackFloor 4
Jaw Worm (2 turns)

Glacier
Go for the Eyes
Beam CellFloor 5
Louse (2 turns)


Steam Barrier
Beam Cell
Rebound
Weak PotionFloor 7
Lagavulin (8 turns)

Chill
FTL
Compile Driver
Floor 8
Slaver (3 turns)

Ball Lightning
Barrage
LoopFloor 12
Looter (3 turns)

Go for the Eyes
Rebound
StackFloor 14
Louse (2 turns)



Capacitor
Coolheaded
Streamline
Skill PotionFloor 16
The Guardian (14 turns)

Biased Cognition
Machine Learning
Rainbow
Regen PotionAct 2
Floor 18
Spheric Guardian (6 turns)

Cold Snap
Hello World
Steam BarrierFloor 21
Chosen (6 turns)

Stack+
Barrage
RecursionFloor 22
Centurion and Mystic (14 turns)


Ball Lightning+
Beam Cell+
Consume
Energy PotionFloor 24
Taskmaster (6 turns)



Fusion
Claw
Beam Cell
Floor 25
Sentry and Spheric Guardian (6 turns)


Static Discharge
Reprogram+
HeatsinksFloor 27
Gremlin Leader (7 turns)



Cold Snap+
Charge Battery
Melter
Regen PotionFloor 30
Taskmaster (5 turns)



Go for the Eyes
Boot Sequence
Rip and Tear+
Floor 33
The Collector (8 turns)

Core Surge
Buffer
Seek
Potion Of CapacityAct 3
Floor 35
Orb Walker (2 turns)

Claw+
Cold Snap
FTLFloor 36
Darkling (4 turns)



Compile Driver
Fusion
CoolheadedFloor 38
The Maw (6 turns)

Hello World+
Ball Lightning
Go for the Eyes+
Hello World+
Ball Lightning
Go for the Eyes+Floor 39
Jaw Worm Horde (5 turns)



Compile Driver+
Darkness
LeapFloor 41
Transient (6 turns)

Consume+
Auto-Shields
HeatsinksFloor 42
Nemesis (5 turns)

Echo Form
Capacitor+
Hologram
Explosive PotionFloor 44
Reptomancer (6 turns)



FTL
Streamline
Beam Cell
Essence of SteelFloor 45
The Maw (8 turns)

Coolheaded+
Claw+
Beam Cell
Colorless PotionFloor 46
Nemesis (7 turns)

Aggregate+
Recursion
Barrage
Floor 50
Donu and Deca (7 turns)


Floor 51
Awakened One (12 turns)

Act 4
Floor 55
Shield and Spear (6 turns)

