Act 1
Floor 1
Cultist (5 turns)

Chill
Scrape
Static DischargeFloor 2
Jaw Worm (5 turns)

Ball Lightning
Stack
StreamlineFloor 3
Small Slimes (4 turns)


Melter
Rebound
Steam BarrierFloor 4
Exordium Wildlife (4 turns)


Auto-Shields
Rebound
Recursion
Liquid MemoriesFloor 5
Large Slime (6 turns)

Beam Cell
Boot Sequence
Steam Barrier
Blessing of the ForgeFloor 7
Sentries (7 turns)



Cold Snap
Force Field
Sweeping Beam
Weak PotionFloor 10
Swarm of Slimes (5 turns)





Echo Form
Doom and Gloom
LoopFloor 12
Lagavulin (6 turns)

Recycle
Rebound
Streamline
Floor 14
Exordium Thugs (4 turns)


Self Repair
Recursion
Cold SnapFloor 16
Slime Boss (9 turns)

Electrodynamics
Reboot
Biased Cognition
Colorless PotionAct 2
Floor 18
Spheric Guardian (6 turns)

Capacitor
Steam Barrier
TURBO
Liquid BronzeFloor 22
Shelled Parasite (4 turns)

Compile Driver
TURBO
Auto-Shields
Smoke BombFloor 27
Book of Stabbing (5 turns)

Echo Form
Streamline
Bullseye
Floor 28
Sentry and Spheric Guardian (4 turns)


Skim
Hologram
Barrage
Power PotionFloor 29
Chosen and Cultist (4 turns)


Genetic Algorithm
Hologram
Compile DriverFloor 30
Snecko (6 turns)

Heatsinks
Beam Cell
Hello WorldFloor 31
Parasite and Fungi Beast (6 turns)


Ball Lightning+
TURBO
CoolheadedFloor 33
Bronze Automaton (8 turns)

Fission
Hyperbeam
Reboot
Liquid BronzeAct 3
Floor 35
Three Shapes (10 turns)



Skim+
Recursion
Sweeping BeamFloor 38
Orb Walker (3 turns)

Coolheaded
Doom and Gloom
Genetic Algorithm
Focus PotionFloor 41
Reptomancer (6 turns)



Go for the Eyes
Darkness
Reprogram+
Floor 47
Nemesis (7 turns)

Rip and Tear+
Leap+
Beam Cell
Leap+
Rip and Tear+
Beam Cell
Floor 48
Spire Growth (6 turns)

Aggregate
Bullseye
Compile Driver+
Liquid BronzeFloor 50
Donu and Deca (9 turns)


Floor 51
Awakened One (17 turns)

Act 4
Floor 55
Shield and Spear (5 turns)

