Act 1
Floor 1
Small Slimes (4 turns)


Charge Battery
Hologram
TURBOFloor 3
Jaw Worm (4 turns)

Doom and Gloom
Hello World
TURBOFloor 7
Lagavulin (5 turns)

Defragment
Static Discharge
Coolheaded
Colorless PotionFloor 11
Cultist (3 turns)

Recursion
Go for the Eyes
Claw
Energy PotionFloor 12
Gremlin Nob (3 turns)

Biased Cognition
Boot Sequence
Aggregate
Floor 13
Swarm of Slimes (1 turns)





Leap
Hologram
Claw
Liquid BronzeFloor 14
Fungi Beast (3 turns)



Coolheaded
Hologram
Tempest
Flex PotionFloor 16
The Guardian (9 turns)

Core Surge
Multi-Cast
Machine LearningAct 2
Floor 18
Chosen (5 turns)

Sweeping Beam
Claw
CoolheadedFloor 20
Shelled Parasite (7 turns)

Glacier+
Barrage
ClawFloor 21
Snake Plant (7 turns)

Stack
Streamline
Barrage
Block PotionFloor 24
Book of Stabbing (4 turns)

Skim
Beam Cell
Capacitor
Liquid BronzeFloor 27
Gremlin Leader (11 turns)



Chill+
Double Energy
Self Repair
Floor 28
Snecko (7 turns)

Fission
Charge Battery
ConsumeFloor 29
Book of Stabbing (8 turns)

White Noise
Go for the Eyes
Hello World
Floor 30
Sentry and Spheric Guardian (4 turns)


Tempest
Static Discharge
StreamlineFloor 33
The Collector (10 turns)

All for One
Meteor Strike
Core SurgeAct 3
Floor 35
Three Shapes (5 turns)



Chill
Scrape
Steam Barrier
Colorless PotionFloor 41
Orb Walker (3 turns)

Fusion
Cold Snap
TURBO+Floor 42
Giant Head (7 turns)

Doom and Gloom
Claw
Rebound
Floor 44
Reptomancer (5 turns)



Self Repair+
Melter
Heatsinks
Gambler's BrewFloor 47
Spheric Guardian with Shapes (4 turns)



Rainbow
Cold Snap
Static DischargeFloor 48
Writhing Mass (5 turns)

Boot Sequence
Chill
Coolheaded
Flex PotionFloor 50
Donu and Deca (10 turns)


Floor 51
Awakened One (11 turns)

Act 4
Floor 55
Shield and Spear (5 turns)

