Act 1
Floor 1
Small Slimes (2 turns)


Doom and Gloom
Double Energy
Claw
Strength PotionFloor 2
Louse (2 turns)


Coolheaded
Beam Cell
Steam Barrier
Ancient PotionFloor 4
Cultist (3 turns)

Cold Snap
Boot Sequence
Hello WorldFloor 6
Gremlin Nob (4 turns)

Storm
Charge Battery
Rip and Tear
Floor 7
Slaver (3 turns)

Sweeping Beam
Streamline
BarrageFloor 11
Lagavulin (6 turns)

Heatsinks
Stack
Loop
Floor 13
Exordium Wildlife (2 turns)


Hologram
Hello World
FTL
Weak PotionFloor 14
Gremlin Nob (5 turns)

Sweeping Beam
Static Discharge
Scrape
Floor 16
Slime Boss (7 turns)

Electrodynamics
Rainbow
Multi-Cast
Power PotionAct 2
Floor 18
Three Byrds (2 turns)



Cold Snap
Beam Cell
Reprogram+Floor 19
Spheric Guardian (4 turns)

Steam Barrier
Scrape
Charge Battery
Blessing of the ForgeFloor 20
Snecko (6 turns)

Genetic Algorithm
Hello World+
Steam BarrierFloor 22
Snake Plant (4 turns)

Bullseye+
White Noise
LoopFloor 24
Chosen and Cultist (5 turns)


Self Repair
White Noise
Hello World
Duplication PotionFloor 25
Snecko (4 turns)

Barrage
Bullseye+
Beam CellFloor 29
Snake Plant (4 turns)

Coolheaded
Hello World
Rebound+Floor 30
Chosen and Cultist (4 turns)


Fusion+
Auto-Shields
Claw
Duplication PotionFloor 33
The Champ (10 turns)

Fission
Meteor Strike
Rainbow
Block PotionAct 3
Floor 35
Orb Walker (3 turns)

Go for the EyesFloor 37
Mind Bloom (7 turns)

Storm
Focus PotionFloor 38
Darkling (3 turns)



Capacitor+Floor 39
Spheric Guardian with Shapes (4 turns)



Compile DriverFloor 41
Giant Head (9 turns)

Glacier+
Floor 42
Double Orb Walkers (4 turns)


Reinforced Body+
Floor 45
Transient (5 turns)

ConsumeFloor 46
The Maw (9 turns)

Compile Driver+Floor 48
Nemesis (5 turns)

Beam Cell
Floor 50
Time Eater (10 turns)
