Victory!(A4)36:31Score: 991
Act 1
Floor 1
Cultist (3 turns)

Picked:
Chill
ChillNot picked:
White Noise
Leap
White Noise
LeapPotions obtained:
Colorless Potion
Colorless PotionFloor 2
Jaw Worm (3 turns)

Picked:
Compile Driver
Compile DriverNot picked:
Consume
TURBO
Consume
TURBOFloor 3
Small Slimes (3 turns)


Picked:
Bullseye
BullseyeNot picked:
Barrage
Hologram
Barrage
HologramFloor 5
Exordium Wildlife (4 turns)


Picked:
Capacitor
CapacitorNot picked:
Stack
Recycle
Stack
RecycleFloor 10
Sentries (5 turns)



Picked:
Coolheaded
CoolheadedNot picked:
Capacitor
Streamline
Capacitor
StreamlineRelics obtained:
Letter Opener

Potions obtained:
Flex Potion
Flex PotionFloor 11
Looter (3 turns)

Picked:
Cold Snap
Cold SnapNot picked:
Barrage
Beam Cell
Barrage
Beam CellFloor 12
Gremlin Nob (4 turns)

Picked: Skipped
Not picked:
Beam Cell
Doom and Gloom
Recursion
Beam Cell
Doom and Gloom
RecursionRelics obtained:
Bottled Flame

Potions obtained:
Skill Potion
Skill PotionFloor 13
Exordium Thugs (3 turns)


Picked: Skipped
Not picked:
Melter
Coolheaded
Darkness
Melter
Coolheaded
DarknessPotions obtained:
Essence Of Darkness
Essence Of DarknessFloor 16
The Guardian (12 turns)

Picked:
Machine Learning
Machine LearningNot picked:
All for One
Amplify
All for One
AmplifyPotions obtained:
Attack Potion
Attack PotionAct 2
Floor 18
City Muggers (4 turns)


Picked:
Ball Lightning
Ball LightningNot picked:
Heatsinks
Stack+
Heatsinks
Stack+Potions obtained:
Weak Potion
Weak PotionFloor 19
Masked Bandits Gang (3 turns)



Picked:
Hologram
HologramNot picked:
TURBO
Charge Battery
TURBO
Charge BatteryRelics obtained:
Red Mask

Potions obtained:
Block Potion
Block PotionFloor 21
Spheric Guardian (4 turns)

Picked:
Charge Battery+
Charge Battery+Not picked:
TURBO
Cold Snap
TURBO
Cold SnapFloor 23
Gremlin Leader (5 turns)



Picked:
Genetic Algorithm
Genetic AlgorithmNot picked:
Steam Barrier+
Rebound+
Steam Barrier+
Rebound+Relics obtained:
Lantern

Floor 25
Taskmaster (5 turns)



Picked:
White Noise
White NoiseNot picked:
Auto-Shields
Charge Battery
Auto-Shields
Charge BatteryRelics obtained:
Blood Vial

Floor 28
Book of Stabbing (5 turns)

Picked:
Hologram+
Hologram+Not picked:
Beam Cell
Claw+
Beam Cell
Claw+Relics obtained:
Bag of Preparation

Potions obtained:
Block Potion
Block PotionFloor 30
Parasite and Fungi Beast (4 turns)


Picked:
Rainbow
RainbowNot picked:
Stack
Beam Cell+
Stack
Beam Cell+Floor 31
Taskmaster (5 turns)



Picked: Skipped
Not picked:
Beam Cell+
Darkness
Streamline+
Beam Cell+
Darkness
Streamline+Relics obtained:
Art of War

Floor 33
The Champ (9 turns)

Picked:
Biased Cognition
Biased CognitionNot picked:
Buffer
Fission
Buffer
FissionPotions obtained:
Duplication Potion
Duplication PotionAct 3
Floor 35
Orb Walker (3 turns)

Picked:
Go for the Eyes+
Go for the Eyes+Not picked:
Steam Barrier+
Streamline
Steam Barrier+
StreamlineFloor 37
Three Shapes (4 turns)



Picked:
Glacier+
Glacier+Not picked:
Claw
Chaos
Claw
ChaosFloor 41
Spire Growth (3 turns)

Picked:
Hologram+
Hologram+Not picked:
Recursion
Barrage+
Recursion
Barrage+Floor 44
Giant Head (9 turns)

Picked:
Chaos+
Chaos+Not picked:
Aggregate
Stack
Aggregate
StackRelics obtained:
Preserved Insect

Floor 45
Darkling (3 turns)



Picked:
Fission
FissionNot picked:
Beam Cell
Charge Battery
Beam Cell
Charge BatteryFloor 47
Four Shapes (4 turns)




Picked:
Force Field+
Force Field+Not picked:
Barrage
Self Repair
Barrage
Self RepairFloor 50
Donu and Deca (9 turns)

