Act 1
Floor 1
Cultist (3 turns)

Equilibrium
Rebound
Sweeping BeamFloor 2
Small Slimes (3 turns)


Sunder
Go for the Eyes
Rebound
Block PotionFloor 3
Jaw Worm (4 turns)

Cold Snap
Rebound
FusionFloor 4
Slaver (4 turns)

Beam Cell
Recursion
ChaosFloor 7
Sentries (6 turns)



Meteor Strike
Melter
Self Repair
Strength PotionFloor 10
Gremlin Nob (4 turns)

Glacier
Doom and Gloom
Self Repair
Floor 11
Fungi Beast (2 turns)


Darkness
Steam Barrier
Beam CellFloor 14
Louse (3 turns)



Chill
Compile Driver
HologramFloor 16
The Guardian (17 turns)

Echo Form
Buffer
Biased Cognition
Essence of SteelAct 2
Floor 18
City Muggers (4 turns)


Ball Lightning
Charge Battery
Hologram
Block PotionFloor 19
Three Byrds (6 turns)



Coolheaded
Rip and Tear
Go for the EyesFloor 21
Triple Cultists (7 turns)



Beam Cell
Hello World+
Auto-Shields
Power PotionFloor 23
Book of Stabbing (4 turns)

Seek
Compile Driver
Barrage
Floor 27
Taskmaster (5 turns)



Leap+
Beam Cell+
Stack
Liquid MemoriesFloor 29
Chosen Flock (5 turns)


Sunder+
Consume
Claw+Floor 30
Book of Stabbing (7 turns)

Glacier
Barrage+
Creative AI
Essence of SteelFloor 31
Sentry and Spheric Guardian (5 turns)


White Noise+
Rebound+
Barrage+Floor 33
Bronze Automaton (11 turns)

Echo Form
Reboot
All for One+Act 3
Floor 35
Three Shapes (4 turns)



Fusion
White Noise
Cold Snap+
Liquid MemoriesFloor 36
Darkling (4 turns)



Steam Barrier+
Streamline+
Self Repair+Floor 39
Double Orb Walkers (2 turns)


Bullseye+
Charge Battery+
Genetic Algorithm
Floor 41
Reptomancer (8 turns)



Recursion
Steam Barrier+
Sweeping Beam+
Floor 44
Spire Growth (4 turns)

Boot Sequence
Reprogram
Charge BatteryFloor 46
The Maw (7 turns)

Cold Snap+
Go for the Eyes+
RecursionFloor 48
Spheric Guardian with Shapes (5 turns)



Glacier
Stack+
Ball Lightning+Floor 50
Time Eater (12 turns)
