Act 1
Floor 1
Cultist (3 turns)

Cold Snap
Beam Cell
BarrageFloor 3
Louse (3 turns)


Doom and Gloom
Charge Battery
TURBOFloor 4
Jaw Worm (3 turns)

Sunder
Recycle
Cold SnapFloor 5
Exordium Wildlife (2 turns)


Compile Driver
Recursion
Go for the EyesFloor 7
Gremlin Nob (3 turns)

Buffer
Double Energy
White Noise
Power PotionFloor 8
Louse (4 turns)



Equilibrium
Coolheaded
White Noise
Focus PotionFloor 10
Sentries (4 turns)



Rebound
Go for the Eyes
Ball Lightning
Floor 13
Gremlin Nob (4 turns)

Charge Battery
Beam Cell
Heatsinks
Floor 16
Hexaghost (8 turns)

Echo Form
Creative AI
Rainbow
Essence of SteelAct 2
Floor 18
Chosen (4 turns)

Leap+
FTL
Barrage
Energy PotionFloor 21
Spheric Guardian (5 turns)

Recursion+
TURBO
ReboundFloor 22
Centurion and Mystic (4 turns)


Reinforced Body
Coolheaded
TURBOFloor 23
Book of Stabbing (7 turns)

Hello World
Charge Battery
Boot Sequence
Floor 24
Snake Plant (3 turns)

Overclock
Force Field
Hello World
Liquid BronzeFloor 27
Gremlin Leader (5 turns)



Biased Cognition
Rebound
TURBO
Focus PotionFloor 29
Book of Stabbing (5 turns)

Rebound
Hyperbeam
Fission
Floor 31
Snecko (4 turns)

Streamline
Stack
RecursionFloor 33
The Champ (10 turns)

Electrodynamics
Fission
Biased CognitionAct 3
Floor 35
Three Shapes (2 turns)



Rebound
Barrage
Sweeping BeamFloor 36
Darkling (3 turns)



Reprogram
Recursion
Equilibrium
Reprogram
Recursion
EquilibriumFloor 37
Jaw Worm Horde (3 turns)



Compile Driver
FTL+
ChillFloor 38
Transient (6 turns)

Fission
Claw
Streamline+
Essence of SteelFloor 39
Spire Growth (7 turns)

Hologram+
Tempest
Double EnergyFloor 40
Nemesis (11 turns)

Self Repair
Claw
Compile Driver+
Strength PotionFloor 41
Darkling (6 turns)



Barrage+
Force Field
ChaosFloor 44
Reptomancer (7 turns)



Stack
White Noise
Electrodynamics
Floor 47
Giant Head (12 turns)

Skim
Charge Battery
Reprogram
Floor 50
Donu and Deca (10 turns)

