Defeated by The Champ on floor 33(A17)20:34Score: 524
Act 1
Floor 1
Small Slimes (4 turns)


Picked:
Charge Battery
Charge BatteryNot picked:
Beam Cell
Barrage
Beam Cell
BarrageFloor 3
Louse (2 turns)


Picked:
Rip and Tear
Rip and TearNot picked:
Streamline
Go for the Eyes
Streamline
Go for the EyesFloor 4
Cultist (4 turns)

Picked:
Ball Lightning
Ball LightningNot picked:
Charge Battery
Overclock
Charge Battery
OverclockFloor 5
Looter (2 turns)

Picked:
Overclock
OverclockNot picked:
Steam Barrier
Go for the Eyes
Steam Barrier
Go for the EyesPotions obtained:
Colorless Potion
Colorless PotionFloor 7
Lagavulin (6 turns)

Picked:
Claw
ClawNot picked:
Boot Sequence
Hyperbeam
Boot Sequence
HyperbeamRelics obtained:
Ginger

Potions obtained:
Explosive Potion
Explosive PotionFloor 11
Slaver (2 turns)

Picked:
Coolheaded
CoolheadedNot picked:
Steam Barrier
Streamline
Steam Barrier
StreamlineFloor 13
Gang of Gremlins (3 turns)




Picked:
Storm
StormNot picked:
Darkness
Beam Cell
Darkness
Beam CellFloor 16
The Guardian (12 turns)

Picked:
Creative AI
Creative AINot picked:
Rainbow
Electrodynamics
Rainbow
ElectrodynamicsAct 2
Floor 18
Spheric Guardian (3 turns)

Picked:
Coolheaded
CoolheadedNot picked:
Leap
Double Energy
Leap
Double EnergyFloor 20
Three Byrds (2 turns)



Picked:
Aggregate+
Aggregate+Not picked:
Coolheaded
Beam Cell
Coolheaded
Beam CellFloor 22
Snake Plant (4 turns)

Picked: Skipped
Not picked:
Stack
Doom and Gloom
Boot Sequence
Stack
Doom and Gloom
Boot SequenceFloor 24
Gremlin Leader (7 turns)



Picked:
Force Field
Force FieldNot picked:
Overclock
Capacitor
Overclock
CapacitorRelics obtained:
Juzu Bracelet

Potions obtained:
Essence of Steel
Essence of SteelFloor 28
Taskmaster (3 turns)



Picked:
Chill
ChillNot picked:
Consume
Aggregate
Double Energy+
Consume
Aggregate
Double Energy+Relics obtained:
Whetstone

Floor 33
The Champ (9 turns)
