Act 1
Floor 1
Louse (1 turns)


Flurry of Blows
Mental Fortress
Evaluate
Bottled MiracleFloor 4
Jaw Worm (1 turns)

Empty Fist
Empty Body
CrescendoFloor 7
Sentries (2 turns)



Vault
Inner Peace
Empty Body
Dexterity PotionFloor 8
Cultist (2 turns)

Indignation
Follow-Up
WorshipFloor 13
Gremlin Nob (3 turns)

Evaluate
Judgment
Collect
Floor 14
Large Slime (4 turns)

Cut Through Fate
Windmill Strike
ProstrateFloor 16
The Guardian (9 turns)

Ragnarok
Conjure Blade
Establishment+
Block PotionAct 2
Floor 18
City Muggers (3 turns)


Prostrate
Just Lucky
Crescendo+
Swift PotionFloor 19
Spheric Guardian (3 turns)

Just Lucky+
Meditate
Battle Hymn+Floor 20
Centurion and Mystic (4 turns)


Indignation+
Wave of the Hand
Study+Floor 22
Triple Cultists (3 turns)



Flurry of Blows+
Pray
Sash WhipFloor 24
Sentry and Spheric Guardian (2 turns)


Cut Through Fate
Tantrum+
Deceive RealityFloor 27
Centurion and Mystic (3 turns)


Cut Through Fate
Flying Sleeves
Bowling BashFloor 29
Triple Cultists (3 turns)



Halt+
Conclude+
Wallop+Floor 30
Taskmaster (3 turns)



Cut Through Fate
Just Lucky
Carve Reality+
Floor 33
The Champ (7 turns)

Scrawl
Establishment+
JudgmentAct 3
Floor 35
Darkling (3 turns)



Foreign Influence+
Perseverance
Windmill StrikeFloor 36
Orb Walker (3 turns)

Bowling Bash+
Mental Fortress+
Crescendo+
Entropic BrewFloor 37
Mind Bloom (3 turns)


Floor 39
Four Shapes (4 turns)




Flying Sleeves+
Pray
WeaveFloor 41
Transient (6 turns)

Flying Sleeves+
Simmering Fury+
Inner Peace+Floor 46
Reptomancer (2 turns)



Foresight+
Deceive Reality+
Bowling Bash
Flex PotionFloor 47
Double Orb Walkers (2 turns)


Weave+
Evaluate
Flying Sleeves
Floor 48
Spheric Guardian with Shapes (3 turns)



Flurry of Blows
Reach Heaven
Carve RealityFloor 50
Awakened One (8 turns)
