Act 1
Floor 1
Small Slimes (2 turns)


Capacitor
Ball Lightning
ReboundFloor 3
Louse (1 turns)


Boot Sequence
TURBO
Rip and TearFloor 4
Cultist (4 turns)

Go for the Eyes
Cold Snap
Sweeping Beam
Regen PotionFloor 6
Gremlin Nob (4 turns)

Coolheaded
Beam Cell
Leap
Explosive PotionFloor 8
Lagavulin (6 turns)

Equilibrium
Static Discharge
Hello World
Liquid MemoriesFloor 10
Looter (4 turns)

Claw
Recursion
Heatsinks
StreamlineFloor 11
Fungi Beast (1 turns)



Coolheaded
Go for the Eyes
Heatsinks
Force Field
Snecko OilFloor 13
Sentries (4 turns)



Defragment
Rebound
Amplify
Hologram
Speed PotionFloor 16
The Guardian (13 turns)

Buffer
Thunder Strike
Machine Learning
ElectrodynamicsAct 2
Floor 18
Shelled Parasite (7 turns)

Loop+
Charge Battery
Sweeping Beam
CoolheadedFloor 21
Chosen (5 turns)

Barrage
Rainbow
Claw
RecursionFloor 23
Gremlin Leader (7 turns)



Skim
Barrage
Beam Cell+
Hello World
Floor 28
Book of Stabbing (6 turns)

Ball Lightning
Cold Snap
Boot Sequence
Hologram
Dexterity PotionFloor 29
Snecko (4 turns)

Hologram+
Cold Snap+
Beam Cell
Go for the EyesFloor 31
Centurion and Mystic (6 turns)


Leap+
Overclock
Ball Lightning
StreamlineFloor 33
The Collector (9 turns)

Biased Cognition
Multi-Cast
Hyperbeam
All for One
Attack PotionAct 3
Floor 35
Orb Walker (3 turns)

Chaos+
Equilibrium
Gambler's BrewFloor 37
Three Shapes (5 turns)



Cold Snap
LeapFloor 38
Double Orb Walkers (4 turns)



Floor 41
Spheric Guardian with Shapes (4 turns)



Defragment+
Storm+
Block PotionFloor 44
Giant Head (10 turns)

Leap+
Fission
Floor 45
Transient (5 turns)

Defragment
Ball LightningFloor 47
Nemesis (9 turns)

Reboot
Ball Lightning+
Floor 48
Four Shapes (3 turns)




Ball Lightning
Capacitor+Floor 50
Awakened One (11 turns)

Act 4
Floor 54
Shield and Spear (7 turns)


Loop+
Equilibrium
Floor 55
Corrupt Heart (8 turns)
