Act 1
Floor 1
Cultist (1 turns)

Compile Driver
Go for the Eyes
CoolheadedFloor 4
Small Slimes (1 turns)


Coolheaded
Beam Cell
Steam Barrier
Fairy in a BottleFloor 5
Jaw Worm (1 turns)

Sweeping Beam
Charge Battery
Stack
Dexterity PotionFloor 6
Gremlin Nob (5 turns)

Ball Lightning
Go for the Eyes
Leap
Floor 8
Sentries (8 turns)



Overclock
Sweeping Beam
Aggregate
Floor 10
Exordium Wildlife (4 turns)


Cold Snap
Leap
Barrage
Colorless PotionFloor 12
Slaver (3 turns)

Defragment
Double Energy
Genetic Algorithm
Essence of SteelFloor 16
Slime Boss (9 turns)

Biased Cognition
Meteor Strike
Machine LearningAct 2
Floor 18
Shelled Parasite (5 turns)

Heatsinks+
Recycle
Beam Cell+Floor 24
Gremlin Leader (8 turns)



Sunder
Blizzard+
Doom and Gloom
Explosive PotionFloor 25
Three Byrds (4 turns)



Equilibrium+
Coolheaded
Beam Cell+Floor 28
Chosen and Cultist (5 turns)


Cold Snap
Steam Barrier
RecursionFloor 29
Triple Cultists (4 turns)



Static Discharge
Recursion
Sweeping Beam+
Duplication PotionFloor 31
Taskmaster (4 turns)



Leap
Heatsinks
Hello World
Floor 33
Bronze Automaton (12 turns)

Electrodynamics
Seek
Multi-CastAct 3
Floor 35
Orb Walker (3 turns)

Recursion
Storm
Barrage+Floor 36
Three Shapes (3 turns)



Boot Sequence
Leap
White Noise
Focus PotionFloor 38
Double Orb Walkers (4 turns)


Chill
Go for the Eyes
Sweeping Beam+
Floor 41
Nemesis (7 turns)

Fission
Charge Battery
Recursion+
Focus PotionFloor 44
Darkling (3 turns)



Blizzard
Barrage
Streamline+
Entropic BrewFloor 45
Mind Bloom (8 turns)

Compile Driver
Hologram+
Beam Cell
Floor 46
Transient (6 turns)

Coolheaded
Rebound+
Leap+Floor 48
Reptomancer (5 turns)



White Noise
Streamline
Leap+
Floor 50
Awakened One (20 turns)

Floor 51
Donu and Deca (8 turns)


Act 4
Floor 55
Shield and Spear (6 turns)


Loop
Chaos+
Amplify
Floor 56
Corrupt Heart (9 turns)
