Defeated by The Champ on floor 33(A20)33:54Score: 624
Act 1
Floor 1
Jaw Worm (3 turns)

Picked:
Defragment
DefragmentNot picked:
Steam Barrier
Streamline
Steam Barrier
StreamlineFloor 2
Small Slimes (3 turns)


Picked:
White Noise
White NoiseNot picked:
Reinforced Body
Go for the Eyes
Reinforced Body
Go for the EyesPotions obtained:
Power Potion
Power PotionFloor 4
Cultist (3 turns)

Picked:
Chaos
ChaosNot picked:
Stack
Steam Barrier
Stack
Steam BarrierFloor 6
Lagavulin (6 turns)

Picked:
Sweeping Beam
Sweeping BeamNot picked:
Go for the Eyes
Hyperbeam
Go for the Eyes
HyperbeamRelics obtained:
Old Coin

Potions obtained:
Fairy in a Bottle
Fairy in a BottleFloor 8
Louse (2 turns)



Picked:
Equilibrium
EquilibriumNot picked:
Streamline
Recursion
Streamline
RecursionFloor 11
Exordium Wildlife (3 turns)


Picked:
Rainbow
RainbowNot picked:
Claw
Rebound
Claw
ReboundFloor 12
Exordium Thugs (4 turns)


Picked:
Coolheaded
CoolheadedNot picked:
White Noise
Rebound
White Noise
ReboundFloor 16
Slime Boss (8 turns)

Picked:
Electrodynamics
ElectrodynamicsNot picked:
Reboot
Thunder Strike
Reboot
Thunder StrikePotions obtained:
Liquid Bronze
Liquid BronzeAct 2
Floor 18
City Muggers (3 turns)


Picked:
TURBO
TURBONot picked:
Darkness
Consume
Darkness
ConsumeFloor 19
Shelled Parasite (7 turns)

Picked:
Ball Lightning
Ball LightningNot picked:
Beam Cell
Compile Driver
Beam Cell
Compile DriverPotions obtained:
Attack Potion
Attack PotionFloor 24
Taskmaster (2 turns)



Picked:
Capacitor+
Capacitor+Not picked:
Steam Barrier+
Claw
Steam Barrier+
ClawRelics obtained:
Preserved Insect

Potions obtained:
Ancient Potion
Ancient PotionFloor 25
Centurion and Mystic (4 turns)


Picked:
Charge Battery+
Charge Battery+Not picked:
Electrodynamics
Doom and Gloom
Electrodynamics
Doom and GloomFloor 28
Triple Cultists (4 turns)



Picked:
Cold Snap+
Cold Snap+Not picked:
Ball Lightning
Recursion
Ball Lightning
RecursionPotions obtained:
Snecko Oil
Snecko OilFloor 29
Gremlin Leader (4 turns)



Picked:
Go for the Eyes+
Go for the Eyes+Not picked:
Melter+
Boot Sequence
Melter+
Boot SequenceRelics obtained:
Calipers

Floor 30
Sentry and Spheric Guardian (4 turns)


Picked:
Charge Battery+
Charge Battery+Not picked:
Beam Cell+
Machine Learning
Beam Cell+
Machine LearningFloor 33
The Champ (12 turns)
