Act 1
Floor 1
Louse (1 turns)


Sweeping Beam
Overclock
Storm
Focus PotionFloor 5
Cultist (1 turns)

Leap
Loop
StackFloor 6
Sentries (1 turns)



Charge Battery
Hologram
Thunder Strike
Floor 7
Jaw Worm (3 turns)

Genetic Algorithm
Rebound
Charge Battery
Explosive PotionFloor 8
Slaver (4 turns)

Beam Cell
Reprogram
ScrapeFloor 10
Gremlin Nob (5 turns)

Aggregate
All for One
Rebound
Explosive PotionFloor 12
Sentries (6 turns)



Defragment
Glacier
Beam Cell
Power PotionFloor 16
Slime Boss (7 turns)

Electrodynamics
Reboot
SeekAct 2
Floor 18
City Muggers (3 turns)


White Noise+
Recursion
ChillFloor 20
Three Byrds (2 turns)



Go for the Eyes
Rebound
Steam Barrier+
Energy PotionFloor 21
Centurion and Mystic (4 turns)


Cold Snap
Auto-Shields
All for OneFloor 22
Snecko (4 turns)

TURBO
Steam Barrier
Reprogram
Distilled ChaosFloor 24
Gremlin Leader (3 turns)



Cold Snap
Aggregate
Boot Sequence
Fear PotionFloor 27
Taskmaster (3 turns)



Rainbow
Hologram
Recursion
Floor 29
Triple Cultists (3 turns)



Recursion
Cold Snap
BullseyeFloor 30
Gremlin Leader (5 turns)



Steam Barrier
TURBO
Rip and Tear
Gambler's BrewFloor 31
Centurion and Mystic (5 turns)


Streamline
Charge Battery
Leap
Essence of SteelFloor 33
Bronze Automaton (9 turns)

Meteor Strike
Electrodynamics
AmplifyAct 3
Floor 35
Darkling (3 turns)



Go for the Eyes
Stack
Reprogram
Distilled ChaosFloor 37
Three Shapes (2 turns)



Ball Lightning
Leap
AggregateFloor 39
Spire Growth (3 turns)

Skim
Ball Lightning
Stack+
Swift PotionFloor 40
Reptomancer (4 turns)



Hologram
Loop
Stack
Floor 41
Darkling (4 turns)



White Noise
Hello World
Cold SnapFloor 45
Jaw Worm Horde (4 turns)



Hello World
Go for the Eyes
Ball Lightning
Fairy in a BottleFloor 47
Nemesis (7 turns)

TURBO+
Melter
Force Field
Floor 48
Transient (6 turns)

TURBO
Self Repair
Doom and Gloom
Liquid MemoriesFloor 50
Donu and Deca (10 turns)


Floor 51
Awakened One (11 turns)
