Act 1
Floor 1
Small Slimes (1 turns)


Coolheaded
Beam Cell
RecursionFloor 2
Jaw Worm (1 turns)

Genetic Algorithm
Equilibrium
Steam BarrierFloor 6
Sentries (1 turns)



Claw
Doom and Gloom
Auto-Shields
Fire PotionFloor 8
Cultist (3 turns)

Claw
Compile Driver
Boot SequenceFloor 10
Exordium Thugs (4 turns)


Scrape
Coolheaded
Stack
Dexterity PotionFloor 11
Large Slime (5 turns)

Hologram
Thunder Strike
StreamlineFloor 12
Lagavulin (7 turns)

Equilibrium
Tempest
Compile Driver
Floor 14
Exordium Wildlife (3 turns)


Barrage
Streamline
Ball LightningFloor 16
Hexaghost (8 turns)

Seek
Electrodynamics
RebootAct 2
Floor 18
City Muggers (4 turns)


Go for the Eyes
Barrage
Sweeping BeamFloor 19
Three Byrds (4 turns)



Claw+
Hologram
Rebound
Dexterity PotionFloor 21
Snake Plant (5 turns)

Boot Sequence
Stack
Cold Snap
Power PotionFloor 24
Gremlin Leader (7 turns)



Cold Snap+
Ball Lightning+
White Noise
Floor 27
Chosen and Cultist (6 turns)


Sunder
Recursion
Static DischargeFloor 28
Snecko (6 turns)

Rebound
Doom and Gloom
TURBOFloor 29
Centurion and Mystic (4 turns)


Chill
Melter
Cold Snap
Swift PotionFloor 30
Chosen Flock (6 turns)


Buffer
Coolheaded
Stack
Weak PotionFloor 31
Book of Stabbing (6 turns)

TURBO+
Sunder
Compile Driver
Floor 33
The Champ (11 turns)

Act 3
Floor 35
Orb Walker (3 turns)

Compile Driver
Bullseye
Aggregate
Smoke BombFloor 36
Darkling (4 turns)



TURBO
Glacier
Compile Driver
Essence Of DarknessFloor 39
The Maw (8 turns)

Streamline
Stack
RecursionFloor 41
Four Shapes (10 turns)




Charge Battery
Force Field
Coolheaded
Power PotionFloor 45
Jaw Worm Horde (4 turns)



Cold Snap
Glacier
LeapFloor 47
Spire Growth (6 turns)

TURBO+
Melter+
StormFloor 48
Four Shapes (5 turns)




Stack+
Fission
ClawFloor 50
Awakened One (11 turns)
