Act 1
Floor 1
Louse (3 turns)


Melter
Coolheaded
Ball LightningFloor 2
Cultist (3 turns)

Cold Snap
Chill
StreamlineFloor 5
Small Slimes (3 turns)


Self Repair
Hello World
Ball LightningFloor 7
Sentries (10 turns)



Chill
Leap
Go for the Eyes
Floor 10
Exordium Thugs (3 turns)


Glacier
Beam Cell
Darkness
Strength PotionFloor 13
Lagavulin (10 turns)

Barrage
Melter
Stack
Floor 14
Swarm of Slimes (4 turns)





Tempest
Scrape
Self RepairFloor 16
The Guardian (8 turns)

Echo Form
Rainbow
AmplifyAct 2
Floor 18
Spheric Guardian (2 turns)

Go for the Eyes
Recycle
Beam Cell
Skill PotionFloor 19
Masked Bandits Gang (3 turns)



TURBO
Cold Snap
Storm+
Floor 20
Three Byrds (6 turns)



Skim
Streamline
Scrape
Fire PotionFloor 24
Book of Stabbing (4 turns)

Electrodynamics
Barrage
Charge Battery
Floor 27
Centurion and Mystic (5 turns)


Charge Battery+
Sweeping Beam
Doom and GloomFloor 28
Snake Plant (3 turns)

FTL
Go for the Eyes
Darkness
Power PotionFloor 30
Gremlin Leader (4 turns)



Hologram
Static Discharge
Scrape
Floor 33
The Collector (8 turns)

Biased Cognition
Hyperbeam
All for OneAct 3
Floor 35
Three Shapes (7 turns)



Boot Sequence+
Compile Driver
ReboundFloor 37
Darkling (5 turns)



Bullseye+
Cold Snap
Hello WorldFloor 38
Spheric Guardian with Shapes (2 turns)



Glacier
Stack
Hello WorldFloor 40
Reptomancer (5 turns)



Biased Cognition
Ball Lightning
Steam Barrier
Floor 42
Giant Head (9 turns)

Charge Battery
Leap
Genetic Algorithm
Floor 45
Reptomancer (5 turns)



Melter
Compile Driver
Rebound+
Melter
Compile Driver
Rebound+
Melter
Compile Driver
Rebound+
Energy PotionFloor 47
Jaw Worm Horde (2 turns)



Go for the Eyes
All for One
Steam BarrierFloor 48
Darkling (4 turns)



Aggregate+
Storm
Charge BatteryFloor 50
Donu and Deca (3 turns)


Floor 51
Awakened One (14 turns)

Act 4
Floor 55
Shield and Spear (4 turns)


Echo Form
Go for the Eyes
Beam Cell+
Weak PotionFloor 56
Corrupt Heart (9 turns)
